Anim8or Community
General Category => Anim8or v0.98 Discussion Forum => Topic started by: MvGulik on November 24, 2014, 06:31:46 am
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#098-xxx - ?:NamedComRec Material binding bug.
Fixed: v0.9.8 build 1140 (http://www.anim8or.com/smf/index.php/topic,4795.0.html)
[-] Figure(mode),Material flip,Render-Image.
A little leftover part in relation to a issue that was fixed in(or before) build 1061.
Initial issue: After editing, or creating, a material in figure mode. Any used Object-materials on the objects in the figure would switch to using the same-named Figure-materials (or flip to default material). (for Figure and Sequence Workspace, which was fixed.)
The leftover part in this case is "Render image"* in Figure and Sequence mode.
*) Only for "Art Ray Tracer" render. The other two render modes (Scanline & OpenGL) are not affected by this.
- Version/Built: (1061) .. 1139.
- OS: XP & Vista
[steps]
- ObjectMode: Create mesh, create material01(Red), apply material to mesh.
- FigureMode: Add bone01, create material01(not Red), Add Object to bone01.
- (save/load)(ART test image render)
- Open Figure material01 and close with OK.
* ART Rendered image is rendered with Figure-material01 instead of Object-material01. (Figure and Sequence mode only)
*build update*
*fixed update*
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This will be fixed in build 1140 :)