Anim8or Community
General Category => General Anim8or Forum => Topic started by: MvGulik on September 29, 2014, 05:09:17 pm
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Doh.
I just found out that you can use Convert-To-Mesh on a unbound warp-modifier.
Resulting in a open-ended(Top, Bottom) modifier-shape mesh.
(all versions)
Now that I know ... it makes perfect sense. :)