Anim8or Community

General Category => General Anim8or Forum => Topic started by: MvGulik on September 29, 2014, 05:09:17 pm

Title: Unbound Modifier use
Post by: MvGulik on September 29, 2014, 05:09:17 pm
Doh.
I just found out that you can use Convert-To-Mesh on a unbound warp-modifier.
Resulting in a open-ended(Top, Bottom) modifier-shape mesh.
(all versions)

Now that I know ... it makes perfect sense. :)