Anim8or Community
General Category => General Anim8or Forum => Topic started by: Darknessspliter on September 19, 2014, 12:38:33 pm
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Hello.I would like to ask how to change my Weight Brush color,so I can draw the influence places on my model easier.I would like to bring a little bit more contrast to some colors,which would help me a lot,when I rig small places from the model like fingers.Please tell me if it is possible how to do it. :)
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hi Darkness, :)
the color of skin is based in each bone(randomized):
http://www.anim8or.com/learn/manual/5_figure_editor.html#skinning
(http://www.anim8or.com/learn/manual/images/skinning_weights.gif)
Manually i think this not possible ::)
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Would be nice if it was. (http://s6.postimg.org/dvyjpmhel/whitesmile.gif)
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well it is designed to have a contrasting colour of that of the parent bone. Meaning if you have one bone which has a colour of blue and you create another bone, anim8or will choose a colour for the second bone's weight to something other than blue (something that will contrast it).
This done automatically on purpose I assume because if you chose bone #1 to be blue, and bone #2 to be blue as well, then you wouldn't be able to tell the difference of where the weight of each bone is.
P.S. Steve, if you read this, this took me about 30 minutes to post due to the connection issue again, just so you know.
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if each bone has a Weight Colour property, then maybe steve could just add a bit to the Bone Editor dialogue which lets you change the colour? like what happened recently with Orientation properties for spheres, cylinders etc in Object mode.
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(http://i62.tinypic.com/34obl2t.png)
That is so sad.The problem I have is that I have 2 bones,which wont influence my model between two upper leg bones and lower torso bone,that have the same red color... :o
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That is so sad.The problem I have is that I have 2 bones,which wont influence my model between two upper leg bones and lower torso bone,that have the same red color... :o
I might be totally wrong, but in my experience, the colors are more of an aid to us than to the program. Just make sure you have the right red bone selected, and the vertex should get assigned to the correct group. You might also try the envelopes, although I prefer weight painting.