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General Category => General Anim8or Forum => Topic started by: JunkerKun on January 30, 2014, 07:37:56 am

Title: Problems with converting to ms3d
Post by: JunkerKun on January 30, 2014, 07:37:56 am
When I try to convert the sequence to MS3D by using ani2pov, I get this:
(http://i1148.photobucket.com/albums/o577/JessicoChan/B1.png) (http://s1148.photobucket.com/user/JessicoChan/media/B1.png.html)

When it should be like this:
(http://i1148.photobucket.com/albums/o577/JessicoChan/B2.png) (http://s1148.photobucket.com/user/JessicoChan/media/B2.png.html)

Has someone met this problem before?
Title: Re: Problems with converting to ms3d
Post by: CrashDrive on January 30, 2014, 06:09:08 pm
To retain the weights in Milkshape, you need to export your Anim8or sequence
with weights enabled in figure mode.
Also I free all bones in the 'bones parameters' to make sure none are oriented at weird angles.

I've had no issues with this conversion, however touching up the weights in Milkshape is a must.

Edit: Just wanted to say, from what I can see of your model, it looks great.

Cheers
Title: Re: Problems with converting to ms3d
Post by: JunkerKun on January 30, 2014, 06:52:53 pm
To retain the weights in Milkshape, you need to export your Anim8or sequence
with weights enabled in figure mode.
Also I free all bones in the 'bones parameters' to make sure none are oriented at weird angles.

I've had no issues with this conversion, however touching up the weights in Milkshape is a must.

Yeah, I got it after trying different things for an hour or two. Also found out that every bone has to be keyed.

Quote
Edit: Just wanted to say, from what I can see of your model, it looks great.

Cheers
Thanks! :D