Anim8or Community

General Category => General Anim8or Forum => Topic started by: JunkerKun on December 10, 2013, 11:49:29 am

Title: How to invert a face?
Post by: JunkerKun on December 10, 2013, 11:49:29 am
Well, the name of the topic says it all. Is there a way to invert a face? Not just a normal, but a whole face.
Title: Re: How to invert a face?
Post by: Raxx on December 10, 2013, 12:04:11 pm
Inverting a normal is the same as inverting a face. Normals represent the direction of a face.
Title: Re: How to invert a face?
Post by: JunkerKun on December 10, 2013, 01:13:00 pm
Weren't they for lighting calculation?
I just want to make a cartoon outline to be used in a game.
Title: Re: How to invert a face?
Post by: Raxx on December 10, 2013, 01:35:16 pm
Generally vertex normals are used to indicate lighting, yes. Rest assured, flipping normals is the same as flipping a face.

For the toon outline effect you can flip the normals of the outer mesh or just create a 2-sided material for the outer mesh and have the front material transparent.
Title: Re: How to invert a face?
Post by: JunkerKun on December 10, 2013, 01:41:45 pm
Generally vertex normals are used to indicate lighting, yes. Rest assured, flipping normals is the same as flipping a face.

For the toon outline effect you can flip the normals of the outer mesh or just create a 2-sided material for the outer mesh and have the front material transparent.
Oh. Okay, thanks!