Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: Deepthought on November 29, 2012, 09:50:54 pm
-
This is a hovering speeder I'm working on (needs engine and seat).
Any thoughts? suggestions?
Thanks!
-
well now i've added an engine. A texture is in progress. I finally got unwrap 3d working. I had to use an XP VM because it crashed on win7.
-
Id like to see a wire frame of this please Deepthought.
-
Here you go
edit: just finished creating a UV map, so i should have it textured soon.
-
I've added a texture. now it just needs one thing... A seat!
-
Starting to look better try adding a level of subdivision to smooth out those hard edges.
-
Yup- I'm a big advocate of using the Edge Properties dialogue, too. I think it'll make this model even better yet.
-
So just subdivide the front part with shift-u?
-
I tried the whole thing. You don't want to know what it ended up looking like.
-
"Good" subdivision modeling can look real nice, but it takes a lot of practice, and you need to understand how edge-loops work and where to place them. Otherwise, models DO end up looking like disjointed blobs. Of course, smooth subdivision modeling also usually means the polygon count goes up, which leads to longer render times. But it can be well worth it.
If you're interested in subdivision modeling, I suggest you practice with some simple models to get acquainted with subdivision modeling, and I think there are actually a few Anim8or-related tutorials for it.
-
I'll try to get the front a bit smoother. Say, does the current texture look too much like wood?
-
...oh yeah, quick question, deepthought. Is your username a reference to hitchhikers guide to the galaxy? Just wondering...
Yep. That series along with dirk gently is hilarious and NEVER gets old. Glad to see someone who recognizes it.
-
I end up using that quite a lot, to keep things symmetrical. I mirror join, then merge points, and there's the other half of your work DONE!
speaking of subdivision, editing the parameters doesn't seem to affect the number of faces produced.
-
speaking of subdivision, editing the parameters doesn't seem to affect the number of faces produced.
Yes it will if you switch to wireframe and view it.