Anim8or Community
General Category => General Anim8or Forum => Topic started by: Thanos on October 07, 2012, 05:09:55 pm
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An82sprite is a GIMP script that takes the .bmp's and the alphas made by an Anim8or movie render, applies transparency according to alphas, and saves them as .png's.
Installation:
1) Move an82sprite.bat to the folder where your renders are located.
2) Move an82sprite.scm to Program Files\GIMP 2\share\gimp\2.0\scripts.
Use:
1) Edit an82sprite.bat and change (without changing any other symbol):
- name to the name of your render (i.e. if your renders are named foobar0005.bmp and foobara0005.bmp
respectively, write foobar instead of name).
- 1 to the number of frames you have rendered.
2) Run an82sprite.bat.
Latest version is 1.0 (final, I hope), you can download it from here.
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Sounds like a nice little tool that could save time in the long run.
Though I'm not a gimp user, but I do think anim8or needs more of this sort of stuff.
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Hi this is interesting,can you upload some images to illustrate the end result?, many thanks for this good post.
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@cooldude234: You know what would give us unlimited freedom and ease, to be able to write ASL scripts for expορting rendered images / movies. We would then save renders in *any* format we would like.
Hi this is interesting,can you upload some images to illustrate the end result?, many thanks for this good post.
Sure!
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Reminds me of way back when I made a web-based toolset that used php and imagemagick to do that among other things (automated focal blur using the depth channel, animated gif generator, conversions, etc). Some ideas if you want to make more scripts for the heck of it ;)
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Reminds me of way back when I made a web-based toolset that used php and imagemagick to do that among other things (automated focal blur using the depth channel, animated gif generator, conversions, etc). Some ideas if you want to make more scripts for the heck of it ;)
Wow... well I could, in some later time. You see, learning Script-Fu and the GIMP batch took me about 2 days, and making the actual script needed less than a couple of hours :) so I believe it won't hurt next time.
EDIT: D'oh... no depth channel when rendering a movie! ...c'est la vie.