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Artwork => Finished Works and Works in Progress => Topic started by: kreator on September 03, 2012, 05:41:40 pm

Title: Space thread
Post by: kreator on September 03, 2012, 05:41:40 pm
Been working on this new ship last night few more bits to add then uvmap her.


(http://www.anim8orworld.com/Images/SpaceCraft.jpg)



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Title: Re: Space thread
Post by: Thanos on September 03, 2012, 05:47:14 pm
where on earth is the "Like" button?!?
Title: Re: Space thread
Post by: cooldude234 on September 03, 2012, 09:34:32 pm
I like the model, but there is no depth in the 3d image, its as if someone just use the same image twice to make the 3d image.
But with that aside I'm loving it.
Title: Re: Space thread
Post by: ianross on September 04, 2012, 04:37:19 am
Well done Kevin, if you use Z-Anaglyph which is a simple free-ware
program you can actually make the space ship come out of the picture and poke you in the eye, anyway here is the z-anaglyph page   
http://rosset.org/graphix/anaglyph/zanag_en.htm
You can use it in conjunction with photoshop or phoxio and you can create some really fantastic eye popping stuff!! :o  :o
Title: Re: Space thread
Post by: kreator on September 04, 2012, 08:18:38 am
I like the model, but there is no depth in the 3d image, its as if someone just use the same image twice to make the 3d image.
But with that aside I'm loving it.

turn your 3d spexs round ie: red in left eye cyan or green in right then it should pop out!, I found photoshop sort of sends it into the picture with default red in right cyan in left.

Image now deleted from initial post,

Thanks for the heads up Ian!


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Title: Re: Space thread
Post by: cooldude234 on September 04, 2012, 09:42:14 am
Flipping doesn't help, the ship still looks very flat,
Z-Anaglyph
I don't see why you need that software, when fireworks and even photoshop alone can process filters over one of the images to produce the 3d image, just saying.
Title: Re: Space thread
Post by: dwsel on September 04, 2012, 10:51:36 am
Looks great! I've lost my red-green glasses somewhere several years ago so I prefer crosseye versions. Now when somebody's uploading anaglyph version I've got to split channels and place images side by side ;)
Title: Re: Space thread
Post by: cooldude234 on September 04, 2012, 01:49:22 pm
Looks great! I've lost my red-green glasses somewhere several years ago so I prefer crosseye versions. Now when somebody's uploading anaglyph version I've got to split channels and place images side by side ;)

Don't forget about the part where you hurt your eyes  :D

I actually designed a pair of glasses that took 3d cross eyed images from a normal monitor, and placed the images to the correct eye.
Basically you could get perfect 3d from any monitor without having to go cross eyed.
That was all in theory though, I never got a chance to make a pair,
I even priced it out and everything, it would have cost only 30 bucks or so to make.
Title: Re: Space thread
Post by: davdud101 on September 09, 2012, 01:19:52 pm
Yup, the ART stuff looks awesome! Those guys are right, the 3d ana is a flat image... But doesn't Anim8or have the built in stereo view Or I guess you can't actually render from that? In any case, you could do the 2-camera setup to make it.
Title: Re: Space thread
Post by: kreator on September 09, 2012, 04:24:37 pm
Updated   This works with  my spexs!

(http://www.anim8orworld.com/Images/RightFlyers.jpg)


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Title: Re: Space thread
Post by: davdud101 on September 09, 2012, 05:08:25 pm
Oh yeah, the new one looks great!  Nice modeling, etc!
Title: Re: Space thread
Post by: cooldude234 on September 09, 2012, 05:41:51 pm
Yea I can see a lot more depth in the new one, gives it that added bonus.
Keep at it kreator, I wanna see more ;)
Title: Re: Space thread
Post by: lppena on September 15, 2012, 09:26:10 am
I need to get me some 3D specks! Nice model btw.
Title: Re: Space thread
Post by: davdud101 on September 30, 2012, 05:28:23 pm
Wondering, kreator- what is your Kr and how dark does the green have to be, PLUS exactly how high were your Samples to get such a clear and beautiful reflection, along with the gorgoues-and-voluptuous color?
Title: Re: Space thread
Post by: kreator on September 30, 2012, 06:24:10 pm
Oh dear I can`t remember all those sorts of things!! don`t use Kr on a straight reflection probably be better if you were to dload the file from my public Dropbox folder and see for yourself.

https://www.dropbox.com/sh/26y219g78rfr5d2/LeiCSWXtmV

In anim8or Projects
Title: Re: Space thread
Post by: davdud101 on September 30, 2012, 06:30:22 pm
So specualr --> reflection..... Man, why.... didn't.... I... KNOW ABOUT THAT??!?!!! Is that just controlled through the specularity? Cuz if so, maaaaaan, have I been doing a lot more work than I've needed to!!!!
Man, kreator, this thing is really cool. It inspired my to start building my own somewhat (not-very) similar megacraft-starship kind of thing. I'll start a thread soon for it, once I get farther.

[edit]
WAIT!!! So the Kr thing is just for those granular reflections, then? Cuz this spec-reflec attribute is probably on my list of greatest things found in Anim8or (along with Edge Properties dialouge and some others), but it doesn't seem to do any granularity or roughness. Is that the case?
Title: Re: Space thread
Post by: kreator on October 01, 2012, 05:22:37 am
started another little ditty today....

initial stage1

(http://www.anim8orworld.com/Images/Space1.jpg)

stage 2

(http://www.anim8orworld.com/Images/space2.jpg)
Title: Re: Space thread
Post by: kreator on October 03, 2012, 08:07:48 am
Stage 3

(http://www.anim8orworld.com/Images/space_Mockup1.jpg)

Still some more to add to the mothership. Just concepting it at the moment ,it may well change at the back, But its great to do these bits in partworks, add a bit, that bit don`t work, delete a bit, cool.
Title: Re: Space thread
Post by: Thanos on October 03, 2012, 02:35:46 pm
It looks nice textured
Title: Re: Space thread
Post by: davdud101 on October 03, 2012, 03:06:10 pm
Aw, man, kreator, you'll have to do some sortt of tutorial on how you come up with these things. I think the biggest problem I have is that I can't get all those tiiiiiiiny, litte details like radio devices, weapons, etc.
Title: Re: Space thread
Post by: kreator on October 03, 2012, 04:22:15 pm
davdud101: Try this thread for a starter, I posted this a while back,

http://www.anim8or.com/smf/index.php?topic=4273.0

hotrod at

http://www.anim8or.com/smf/index.php?topic=4272.0

GrainSilo at

http://www.anim8or.com/smf/index.php?topic=4326.0

Title: Re: Space thread
Post by: cooldude234 on October 03, 2012, 07:12:54 pm
It looks nice, besides the fact that I really hate open docking bays like that (there's just soo many issues that come with them).