No, no, don't call it awful. An attempt is always a good attempt.
The main difference between the drawing and your model is that the drawing has sharper corners at certain points, namely, the nose, the tips of the feet, the corners and the middle of the tied ribbon behind her head, the chin, the end of the neck, err, the lower end of the breast, the back end of the shoes, the hands (if you plan to make the fingers you'll need to make them flat & square), the ears and maybe some more.
If I'm guessing right, you have converted the mesh to a subdivision, and in this case, the approach is totally different from the standard mesh case. You can always revert from subdivision back to mesh (by lowering the detail to 1 and converting to mesh), but, since subdivisions look nicer (personal opinion :P) you may want to stick with them. If so, when adding sharp corners to your model, keep in mind that subdivisions tend to make sharper corners near the areas that points are close to each other. I hope this will help enough.
Please surprise me with an update. :)
Could you maybe tell me where I can lower the detail?Do you want to edit it as a mesh or as a subdivision?
Unfortunately one of my subdivisions can't be turned back into meshes
Coming out of the woodwork... Ohhhhh, I need to scratch off my rusted tools... can I try?
Alrighty, I took headwax's firm "No!" to heart....Oh my word, that is much better than I can ever do. :o
I just wanted to see if I could make this girl, and see if animation and all was feasible if re-creating with that distinct, curvy style of this sort of anime... Got legs done, but need to adjust the shoes abit...
Airedale, I hope ya don't mind....
Okay, I think I have a little issue. My anim8or only has two renderers OpenGL and Scanline. Does anyone know where I can get ART?Are you using the v0.97D preview? Or v0.95C?
Oh, and also I was wondering if someone could look at my model personally and maybe help me tweak a few areas that need it.
Attached is the model and the eye texture.
This has been a fun little work... Airedale, thanks for putting up with my trying this model, too. Got a bit more work in, but still needs ears, hands, bow and a few other little details... Am not sure I am happy with the hair and eyes, either.