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Artwork => Finished Works and Works in Progress => Topic started by: Deepthought on August 24, 2012, 03:10:42 pm

Title: cultist knife model
Post by: Deepthought on August 24, 2012, 03:10:42 pm
this is a cultist knife/dagger for a game. What do you think? any suggestions?
Thanks!
Title: Re: cultist knife model
Post by: Thanos on September 11, 2012, 07:02:07 am
It looks pretty sharp :)
It's practically complete and it's well-done, so I got nothing too specific as a suggestion. If your game engine supports bump maps / parallax mapping, you can draw some nice 'engravings' for the handle, as a decoration. You know, a wild animal, or the maker's or the clan's sign or whatever. I wouldn't suggest modeling the engravings (i.e. with Boolean subtraction script etc.) because it would make the model high poly. Except if you're making a high-end game of course.
Title: Re: cultist knife model
Post by: Deepthought on October 02, 2012, 11:02:44 am
Thanks!

I actually tried bumpmapping to raise the symbols, but it actually made it look worse.
i might try again though.
Title: Re: cultist knife model
Post by: Blick Fang on October 02, 2012, 05:45:52 pm
Looks good!  and dangerous! ;-)