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General Category => General Anim8or Forum => Topic started by: Blick Fang on July 16, 2012, 03:39:41 pm

Title: Sequence with no bones? Telescopic
Post by: Blick Fang on July 16, 2012, 03:39:41 pm
Hi

Trying to make a telescopic cylinder sequence.  I wish I could do a sequence with out bones?  Can sequences be done with out bones?
Title: Re: Sequence with no bones? Telescopic
Post by: RudySchneider on July 16, 2012, 03:47:59 pm
The short answer: absolutely!

It really depends on what it is you're trying to animate, and whether or not it needs "organic-type" motion.  For instance, I've created multiple rotary and linear mechanism animations with absolutely NO bones!  There's no hard-and-fast rule that says you need bones.
Title: Re: Sequence with no bones? Telescopic
Post by: Blick Fang on July 16, 2012, 03:56:05 pm
Hi Rudy


Do you have an example I can see?  I am trying to make a sequence of a tube with a shorter tube extending out and then yet another smaller tube extending from the previous like a telescope.
Title: Re: Sequence with no bones? Telescopic
Post by: cooldude234 on July 16, 2012, 07:58:30 pm
There's multiple thing you can do to achieve this, one is to have the telescope in separate pieces and animate them in the scene mode. Another is to make a morph of the telescope closed and of it open and use those in the scene
Title: Re: Sequence with no bones? Telescopic
Post by: ENSONIQ5 on July 16, 2012, 11:16:58 pm
I would definitely use the morph option, simplest method by far.  Morphs can't be keyframed in Sequence mode (as I recall this is only for Figures, though it's been a while since I've done this in Anim8or and could be wrong) but morph targets are keyframeable in Scene mode.  Applying a different material to the actuator rod parts of the object (eg. chrome) than to the cylinder (eg. painted finish) in Vertex mode helps the illusion greatly and as a single object it is easily manipulated in Scene mode.
Title: Re: Sequence with no bones? Telescopic
Post by: RudySchneider on July 17, 2012, 01:22:28 pm
Do you have an example I can see?...

I attached a very simple telescoping example that I threw together in 5 minutes...

The only trick is to parent the middle tube to the outer tube, and the smallest tube to the middle tube...
Title: Re: Sequence with no bones? Telescopic
Post by: Blick Fang on July 17, 2012, 04:03:51 pm
Heres a pic of what I am trying to do.  I went ahead and made them static.  But I see Rudy sent me an example
Title: Re: Sequence with no bones? Telescopic
Post by: Blick Fang on July 17, 2012, 04:25:56 pm
Thanks Rudy!!

Thats exactly what I was looking for.  Thanks for putting that together.   8)  ;D
Title: Re: Sequence with no bones? Telescopic
Post by: Blick Fang on July 19, 2012, 02:32:29 pm
Well I have been trying to dissect Rudy's telescopic morph.  I want to see how it works.   And I am baffled.   I guess my brain can't grasp the motion with out key frames!  I am trying to find the setting that extend each tube and I am lost.   Any insight would be appreciated, as always :-)
Title: Re: Sequence with no bones? Telescopic
Post by: RudySchneider on July 19, 2012, 04:52:21 pm
Blick Fang ---
It's not magic.  Just some key frames with translation along the X-axis, and now, I added some translation along the Y-axis and orientation along the pitch axis.

(http://img841.imageshack.us/img841/8098/simplscope.jpg) (http://imageshack.us/photo/my-images/841/simplscope.jpg/)
Title: Re: Sequence with no bones? Telescopic
Post by: Blick Fang on July 20, 2012, 11:22:58 am
Hi Rudy

How did I miss this?? LOL!   

Vielen Dank!!!!!