Anim8or Community
General Category => General Anim8or Forum => Topic started by: Blick Fang on July 16, 2012, 03:39:41 pm
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Hi
Trying to make a telescopic cylinder sequence. I wish I could do a sequence with out bones? Can sequences be done with out bones?
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The short answer: absolutely!
It really depends on what it is you're trying to animate, and whether or not it needs "organic-type" motion. For instance, I've created multiple rotary and linear mechanism animations with absolutely NO bones! There's no hard-and-fast rule that says you need bones.
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Hi Rudy
Do you have an example I can see? I am trying to make a sequence of a tube with a shorter tube extending out and then yet another smaller tube extending from the previous like a telescope.
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There's multiple thing you can do to achieve this, one is to have the telescope in separate pieces and animate them in the scene mode. Another is to make a morph of the telescope closed and of it open and use those in the scene
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I would definitely use the morph option, simplest method by far. Morphs can't be keyframed in Sequence mode (as I recall this is only for Figures, though it's been a while since I've done this in Anim8or and could be wrong) but morph targets are keyframeable in Scene mode. Applying a different material to the actuator rod parts of the object (eg. chrome) than to the cylinder (eg. painted finish) in Vertex mode helps the illusion greatly and as a single object it is easily manipulated in Scene mode.
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Do you have an example I can see?...
I attached a very simple telescoping example that I threw together in 5 minutes...
The only trick is to parent the middle tube to the outer tube, and the smallest tube to the middle tube...
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Heres a pic of what I am trying to do. I went ahead and made them static. But I see Rudy sent me an example
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Thanks Rudy!!
Thats exactly what I was looking for. Thanks for putting that together. 8) ;D
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Well I have been trying to dissect Rudy's telescopic morph. I want to see how it works. And I am baffled. I guess my brain can't grasp the motion with out key frames! I am trying to find the setting that extend each tube and I am lost. Any insight would be appreciated, as always :-)
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Blick Fang ---
It's not magic. Just some key frames with translation along the X-axis, and now, I added some translation along the Y-axis and orientation along the pitch axis.
(http://img841.imageshack.us/img841/8098/simplscope.jpg) (http://imageshack.us/photo/my-images/841/simplscope.jpg/)
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Hi Rudy
How did I miss this?? LOL!
Vielen Dank!!!!!