Anim8or Community

General Category => Anim8or v0.98 Discussion Forum => Topic started by: CobraSpectre on March 24, 2008, 11:11:56 am

Title: Bug Report
Post by: CobraSpectre on March 24, 2008, 11:11:56 am
Here are the bugs I've found so far with .97a Preview with ART rendering.

Common settings:
.97a Preview
ART Renderer
No light attributes set

1 Sample rendering
If you choose 1 as the number of AA samples and render with AA, Anim8or will freeze and crash. It will render if AA is unchecked. Based on the number of rays, no AA always uses 1 sample per pixel.

Local light rendering
With "Show Camera" enabled, a local light rendered from any view other than camera01 will not show any light cast. Disabling "Show Camera" allows it to be rendered from other views/cameras.

Local lights and Spot lights ignore radius

Crash on depth channel
Rendering with a depth channel causes anim8or to crash.

Alpha Channel
If an alpha channel is rendered the image will render solid black.

Horizontal Lines in render
This is a bug I'm having difficulty reproducing. Sometimes horizontal artifacts that are similar to volume shadow or Z fighting errors will appear. I've only seen it with 4 AA samples using raytraced specular glossy and reflection materials.
Title: Re: Bug Report
Post by: Kubajzz on March 24, 2008, 11:46:51 am
Oh yes, some of those also happened to me...

Here are some more:

Strange light changes in scene mode

Strange morphs behaviour

Horizontal lines in render
this is probably something different than CobrSpectre reported... but the result looks very similar:
When there are too many transparent faces overlapping, there appear strange horizontal lines in the renders... 'Too many faces' means something like >100;
When making ilusion of particles, grass (or anything else) using transparent maps, this often happens to me and I have to change the camera angle (so the faces wouldn't overlap) or reduce the number of particles...
Title: Re: Bug Report
Post by: Steve on March 24, 2008, 12:38:32 pm
The ART ray tracer does not match the scanline renderer exactly and never will.  It is based on a more accurate physical model of light that the scanline renderer, which takes a lot of shortcuts and adds it's own rules.  For example a local light's min and max radius are a hack, not on how real light works, and aren't supported by the ray tracer.
Depth and alpha channel aren't doen yet so I'll probably disable those until they work.


The volume shadow bug with the horizontal lines is know (this is with the scanline renderer, right?  It's not clear which renderer you are talking about on some of these bugs).  You need to use ray traced shadows for these cases.

Title: Re: Bug Report
Post by: xalener on March 24, 2008, 01:23:46 pm
Oh, and the figure mode for ver. 0.97 makes the program go very slow. It doesn't do this in the other versions.
Title: Re: Bug Report
Post by: CobraSpectre on March 24, 2008, 01:36:07 pm
All the bugs I reported were with ART rendering.

The horizontal lines look similar to the scanline problem but aren't the same, I'll try to get a render.

Edit:
The problem appears to be soft shadows and 4 AA samples. It happens on all AA types, glossy, reflection and glossyreflector. The sphere is the problem, the ground doesn't matter, it will happen with the default grid.

Steve, I sent you a message about your email.
Title: Re: Bug Report
Post by: hihosilver on March 24, 2008, 09:20:14 pm
Here's another example of the lines, it's a bit harder to see, but they're on the metal part of the ears of the headphones.  I found that it happened when there wasn't a high enough sampling.
(http://img340.imageshack.us/img340/7327/headphones1db0.jpg) (http://img340.imageshack.us/my.php?image=headphones1db0.jpg)
Title: Re: Bug Report
Post by: Steve on March 25, 2008, 12:25:01 am
OK then I have an aliasing problem with the sampler at 4x.  I never got your email however.
Title: Re: Bug Report
Post by: hihosilver on March 25, 2008, 01:50:43 am
I don't believe it's just the sampler at 4x.  I believe I was using it at 16x when it did this.
Title: Re: Bug Report
Post by: Tanzim on March 25, 2008, 04:34:38 am
i had that problem with 0.95
(http://img340.imageshack.us/img340/8949/weirdlinescp8.jpg)
on the right, under the tv, on the subwoofer
Title: Re: Bug Report
Post by: Steve on March 25, 2008, 04:56:06 pm
Tanzim - That is a well documented problem with volume shadows in the scanline renderer.  Use the ray traced shadows options to fix it.

As I understand it, CobraSpectre's bug report is about the new ART Ray tracer (which is the only one that supports 4xaa.)
Title: Re: Bug Report
Post by: hihosilver on March 25, 2008, 08:50:41 pm
I used 36x aa today and got the same problem.  I'm using raytraced shadows.  I then cranked the aa sampling up to 49 and it worked fine.  I'm not quite sure the problem.
Title: Re: Bug Report
Post by: csf on March 26, 2008, 01:13:57 am
Opening a file closing it and going to open another file almost always causes it to crash (I would say about 95% of the time) usually while browsing to open the file.
Title: Re: Bug Report
Post by: Steve on March 26, 2008, 01:54:47 am
hihisilver - I need an example .an8 project.  I can't fix it without one.  It looks like a sampling problem.

csf - What OS and graphics card do you have?  They upgrading your graphics driver.  I open and close dozens of projects and do all kinds of rendering without crashes.  I think you are hitting a problem with some other part of your system besides Anim8or.
Title: Re: Bug Report
Post by: csf on March 26, 2008, 12:14:17 pm
I am running win xp on a mac boo pro using boot camp I have nvida 8600M GT I have the latest drivers Apple has put out for it. I run other programs that use open GL just fine.

9.5 I could not get to crash

9.6 I got to crash once

9.7 Stile does it the most

While last night the crashes were more repetitive to day there a bit more random but stile have to do with opening and closing files.

Hope this info helps.
Title: Re: Bug Report
Post by: hihosilver on March 26, 2008, 08:00:20 pm
Here's the file steve: