Anim8or Community
General Category => General Anim8or Forum => Topic started by: lppena on March 13, 2012, 06:18:31 am
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I noticed this with object created script object. Do they differ from the default objects included with Anim8or. Is there a way to convert the uneditable objects in to an editable mesh? Thanks.
Opps, my bad apparently some if not all can be converted after selecting them and selecting the convert to mesh option.
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Select the object, then click on Build>Convert to Mesh. This will convert the script or primitive object to an editable mesh.
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Select the object, then click on Build>Convert to Mesh. This will convert the script or primitive object to an editable mesh.
Thanks ENSONIQ5, I finally figured it out. Now I can use the parametric scripts and modify the resulting object in the editor itself. PS: I may add a new forum on my modeling forum for using Anim8or to create models for Battlezone II Combat Commander; it's basically a moddable video game that people can create 3D models and props for the game. It uses an obsolete XSI model format, but I'm in the process of modifying an X exporter script to output text data that the game can read and load as a game model. Leroy.