Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: Dager on March 23, 2008, 09:12:21 pm
-
look tihs is my new modeling, it's a nud woman ::) please coment my work.
in progress...
(http://img254.imageshack.us/img254/2523/mulhergo0.jpg) (http://imageshack.us)
-
Nice work. I assume it is a slight caricature, with the extremely exaggerated leg length, especially once she has feet. Also the upper arm seems a little thin and cylindrical. There also seems to be something a little odd around the knee, although a different camera angle might clear this up. So far though, nice modelling.
-
The legs do seem too long. Are you using reference images? If not, I would definitely advise it. It's very hard to work freehand. Even if you don't want to copy a picture, you can draw something yourself then model if off of the references.
As I said, the legs look too long, the model also doesn't seem to have a defined knee which you may want. It does look like a good start though, don't get me wrong.
Lastly, could you post a wireframe? That's one of the big things with organic modeling, so that we can look at the edge looping.
-
about the long legs, are you doing 3D anime or something?
-
i'm not think " too long legs" because i used image reference style comic/manga, in this case is usually have long legs, I try to improve my modeling abilities ;D , I Not well understood what you said Tanzin ??? ,( sorry i'm brazilian
and my English is weak ), I think you asked for what purpose I am modeling,Well, actually it is for games, as a training... I would like to work with games. and hihosilver i will post the wireframe.
thanks!
-
Well, I can't really comment on the legs, seeing as I have about the same leg to torso ratio.......
It looks wrong, but trust me, it's possible..............
:(
-
i'm not think " too long legs" because i used image reference style comic/manga, in this case is usually have long legs, I try to improve my modeling abilities ;D , I Not well understood what you said Tanzin ??? ,( sorry i'm brazilian
and my English is weak ), I think you asked for what purpose I am modeling,Well, actually it is for games, as a training... I would like to work with games. and hihosilver i will post the wireframe.
thanks!
Ah, I understand. Yes, things like leg length do tend to be exaggerated in comics. I thought that was what you might have been doing. Certainly your technique looks excellent, the wireframe will reveal more I guess.
xalener: Really? Do you look like Dager's model? I'm....fascinated...... !
-
well i understand why the legs are so long now 8)
manga has elongated features as does your 3D woman, so i assumed that the model you made must have been a 3d version of a manga character
Anyway, your modeling is very good, i could have never made something so good ;D
-
Welll....It is a bit different seeing as I'm a guy.....but still...
-
You could be the next peter crouch! ;)
-
It's hell though, If you tuck in your shirt, it looks like they're way above your stomach. It looks stupid, and people won't shut up about it...........
Anyway, can we see another view? I can't see the arms very well here..
-
Very nicely done, I love the shoulders, it look so real!!! bravo mon! 5/5 from me ;)
-
It's here my wire and front view with blueprint. ;D
(http://img339.imageshack.us/img339/1371/semttulorm5.jpg) (http://imageshack.us)
-
wow, pretty high-poly but it looks really nice and detailed.
-
The wireframe looks pretty clean, though normally when posting a wireframe you want to do it from the flat shaded view with wires. It's to get the flow of the edges, not each individual face. Still, as I said it looks like a good start. Good luck with continuing this!
-
just a question. i understand you started with a reference image, but what object did you use to start off creating a female body?