Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: davdud101 on January 14, 2012, 10:39:08 am

Title: Need some HELP
Post by: davdud101 on January 14, 2012, 10:39:08 am
Hey, everyone. Right now, I'm several months into having been working on a Super Mario-themed action short film. I'm using Anim8or for 3D models, and to get better with it. Unfortunately, EVERYONE'S nightmare is organic modelling. I'm attempting to build this Koopa Troopa:
(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/Koopa_render2.jpg)
(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/Koopa_render3.jpg)

It just doesn't seem to be going so well. At least not opposed to the ACTUAL 3d model of a KT, like this one:
http://images.wikia.com/nintendo/en/images/8/83/KoopaNSMB.png
 
I need some REAL help with this thing... Any suggestions on improvments?
Title: Re: Need some HELP
Post by: siragin on January 14, 2012, 03:33:43 pm
it actually doesn't look too bad. its a little sharp in some places like his cheeks and his beak.
Title: Re: Need some HELP
Post by: xp1231 on January 14, 2012, 05:46:02 pm
Its actully quite good. I think it needs to be fuller in the beak in order to look right.
Also, for the join where the beak meets the cheeks, should be modified so it curves outwards like in the NSMB pic you have, as this creates the "Koopa Smile"
What references did you use to make this?
Title: Re: Need some HELP
Post by: davdud101 on January 14, 2012, 11:50:24 pm
@xp1231 I get what you're saying about the cheeks. I don't exactly get what you mean when referring to the 'fullness' of the beak. That pic was actually my only reference, aside from a couple other slightly modified ones found elsewhere on Google. Unfortunately I haven't come across some 'blueprints' or concept art for him yet, so this is all I have.
Title: Re: Need some HELP
Post by: davdud101 on January 16, 2012, 11:35:19 am
(UPDATE) Well, xp1231, I took some of your advice. (welcom to the forums, by the way) So I rounded out the cheeks to give him a more 'smiley' appearance, and made his head more circular to give him a bit of a more 'childlike' feel. He's looking a little bit better since those changes, but tell me how I could improve even more! :)

(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/Koopa_render2-3.jpg)
(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/Koopa_render2-2.jpg)
(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/Koopa_render2-1.jpg)
Title: Re: Need some HELP
Post by: siragin on January 16, 2012, 01:16:27 pm
can you show a wireframe so I can get more of an idea on how to help.
Title: Re: Need some HELP
Post by: davdud101 on January 16, 2012, 04:05:27 pm
Sure thing, siragin, here it is:
(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/KT-wireframe3.png)
(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/KT-wireframe1.png)
(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/KT-wireframe2.png)
Title: Re: Need some HELP
Post by: Modeler_in_the_Myst on January 16, 2012, 04:33:15 pm
Personally, I'd make the eyes more oval, right now they basically look like cylinders with domes on top.
It's a small thing, but it really stands out to me.
Title: Re: Need some HELP
Post by: CoriDavis on January 16, 2012, 05:08:15 pm
It definitely looks great. I second the eyes, and also the cheeks could be even rounder.
Title: Re: Need some HELP
Post by: davdud101 on January 17, 2012, 04:33:22 pm
Hey Cori, when you say 'round' are you referring to more 'ball shaped/spherical', or more of a 'circular' (as seen from a side view')?
Title: Re: Need some HELP
Post by: CoriDavis on January 17, 2012, 05:03:12 pm
they don't mean the same thing? well... what I mean is the cheeks take a really steep dip when they meet the beak.  That should be way smoother and I do mean more spherical, mainly from the front view
Title: Re: Need some HELP
Post by: davdud101 on January 17, 2012, 05:27:26 pm
I get waht you're saying now, how they're "sharp" and edged. I'll give it a try, but I feel as if his cheeck will end up being huge if I did it.
Btw, what I meant was make the cheek just a straight-up circle from the side view, vs make the whole cheek an entire sphere.
Title: Re: Need some HELP
Post by: rellik420 on January 21, 2012, 12:12:49 am
sup dav. the model itself looks pretty good. im wondering how your going about making it though. what technique your using. to me it looks like u made a bunch of spheres and manipulated them. what ever u did it worked out pretty good.

when u post a wireframe, you should have the shaded surface and lines visible. you really cant see what your doing in a subdivided wireframe like that.

keep it up though dude and post some more progress.
Title: Re: Need some HELP
Post by: davdud101 on January 22, 2012, 07:56:46 am
Yo rellik, haven't seen you around a in a lil while. So to all, I haven't been in frontof a computer for several tens of hours (I'm on mobile at the moment), but my latest progress has been the completed arms and a lot of the shell. If you guys can follow the links in the pics (IF, idk if it's possible...) you shouls be able to go my Anim8or album and see them. If not, I'll bw posting them early this upcoming week.
Title: Re: Need some HELP
Post by: davdud101 on January 23, 2012, 06:44:40 pm
Finally got dem rendahs.
(BTW, I know the shell's bumpmap look pretty cruddy, anyone ot a fix? Additionally, is there any possible way to render bumpmaps in Art, or will I have to model the ridges?)

(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/Koopa-composite1-1.jpg)
(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/Koopa-composite1-2.jpg)
(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/Koopa-composite1-3.jpg)

OH yeah, I also was wondering how I should do the shell texture, so if there're any ideas on that...
Title: Re: Need some HELP
Post by: CoriDavis on January 23, 2012, 07:42:40 pm
The ridges should definitely be modeled, but for the shell texture, you should definitely go for a bumpmap. Modelling that would be nearly impossible
Title: Re: Need some HELP
Post by: Modeler_in_the_Myst on January 23, 2012, 07:56:12 pm
Judicious use of the cut faces tool along with some extrusion would also do it, but it would be fairly messy.
Title: Re: Need some HELP
Post by: davdud101 on January 23, 2012, 09:10:03 pm
@CoriDavis, Thanks for the tip... Unfortunately there're 2 stumbling blocks: 1, ART can't render bumpmaps. 2, I don't know where I'd find a texture like that. Maybe I can actually geta TEXTURE made like the shell, and you're right, modeling it would be a feat fit only for a pro.

@MitM, Thanks for telling me, I'll try it... Although I was hoping I'd have a shortcut. Darn! :D
Title: Re: Need some HELP
Post by: ENSONIQ5 on January 24, 2012, 01:43:52 am
davdud101: ART has no problem rendering bumpmaps.
Title: Re: Need some HELP
Post by: davdud101 on January 24, 2012, 03:18:54 pm
Yo, Ensoniq. If that's the case, then I'm not sure why, but ART doesn't render them on machine. I'll definetly have to look into it a bit more, assuming I'm doing something wrong.