Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: davdud101 on November 26, 2011, 06:51:09 pm

Title: First delve into organic modelling
Post by: davdud101 on November 26, 2011, 06:51:09 pm
Okay, so I decided to challenge myself to something completly random... I sat down with a fresh copy of Anim8or .95b, grabbed a shpere tool, and started my first real organic model. Here it is below:
(http://i908.photobucket.com/albums/ac285/davdud101/Herox-002.jpg)
(http://i908.photobucket.com/albums/ac285/davdud101/Herox-001.jpg)
(http://i908.photobucket.com/albums/ac285/davdud101/Herox-003.jpg)
(http://i908.photobucket.com/albums/ac285/davdud101/Herox-004.jpg)

Tell me what you think, and how I could improve!
Title: Re: First delve into organic modelling
Post by: ENSONIQ5 on November 27, 2011, 04:12:53 am
Nice work.  If you could post pics with visible wireframe that'd be more useful, from a feedback perspective, since good poly topography is critical in organic models, particularly if you plan to rig it for animation.
Title: Re: First delve into organic modelling
Post by: dwsel on November 27, 2011, 07:57:00 am
Just as ENSONIQ5 said - showing mesh would be helpful to catch eventual sources of problems. So far I don't like how lower lip looks, there's a crease that I'm not sure if it was intended.

From design point of view there not much to judge so far. Single thin tooth looks funny to me rather than scary. Which look are you planning to achieve? Are you working from reference?
Title: Re: First delve into organic modelling
Post by: Modeler_in_the_Myst on November 27, 2011, 11:44:39 am
Are the bumps on the face meant to be eyes? I am not sure if this is a good practise, but I find if you dip in a bit and then extrude outward, it can help make them look separate when subdivided. This also helps with cartoon-style solid 'hair' to make it look like it is coming from the head and help prevent materials from 'leaking' when subdivided.
Title: Re: First delve into organic modelling
Post by: davdud101 on November 27, 2011, 07:46:35 pm
Alright, I've started adding more rows of teeth (it was my original intention anyway), I detached the eye balls from the lids and folded them over the eyes to from 'real' lids, added a horn, sharpened a cheekbone where the tooth cavity depresses.
(http://i908.photobucket.com/albums/ac285/davdud101/Herox-011.jpg)
(http://i908.photobucket.com/albums/ac285/davdud101/Herox-012.jpg)

Wireframes:
(http://i908.photobucket.com/albums/ac285/davdud101/Herox-wireframe2.png)
(http://i908.photobucket.com/albums/ac285/davdud101/Herox-wireframe1.png)
Title: Re: First delve into organic modelling
Post by: rellik420 on January 25, 2012, 07:23:47 pm
pics are removed. please re-upload. i wanna see too ☺
Title: Re: First delve into organic modelling
Post by: davdud101 on January 26, 2012, 04:33:02 pm
Alright, I'll do ASAP...
Title: Re: First delve into organic modelling
Post by: davdud101 on January 26, 2012, 04:34:24 pm
Some re-uploads.
(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/Herox-011.jpg)
(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/Herox-012.jpg)
(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/Herox-013.jpg)

(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/Herox-wireframe1.png)
(http://i908.photobucket.com/albums/ac285/davdud101/Anim8or%20Animation/Herox-wireframe2.png)