Anim8or Community
General Category => Anim8or v0.98 Discussion Forum => Topic started by: daniel99 on June 14, 2011, 05:36:06 am
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Hi, friends.
I have a question. Do you know what is the largest image anim8or would load as a texture. Almost everytime I try to load a 6800*6800 texture, anim8or crashes. This img is too big? The problem is I need huge textures for this new project. It seems it crashes 4/5 times.
Thanks.
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You could try reducing the size of the texture, or if your project already has lots of textures, etc. that are using up a lot of memory you could try loading your texture into a blank project and see if that works.
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I belief 4096x4096 (4k) is the maximum texture size, but it also might be 2048x2048 (2k). I can also try to make the texture tiled and reduce the size.
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I'm not sure if UVmapper or Anim8or can do it (I've never tried), but it is possible to UV map a model so that it spans 4 separate 2048x2048 maps. That would, in essence, give you a 4096x4096 map. This must be a very detailed model if it needs such a large texture map. I've never gone over a 4096x4096 texture map on a model.
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Thanks guys. I found a solution. I loaded the wireframemap texture, save the project, and I continued to make the texture. When was done, the project loaded the finished texture. Yea, it's easier, less stress if the texture is alreay in the project, and modify it on the way.
I have discovered another ..."problem", if I can call it this way. I have another project, with a 3d environment. On my laptop, the texture looks pixelate, but on the desktop computer, it look perfect. The reason could be the laptop configuration ?
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The reason could be the laptop configuration ?
The quality of your work may indeed differ if you show it on an other computer. It's depend on the videoquality of you screen. On some computers you work will look great and on an other less. When you go to a computer store you can see the difference between the screens when there all place along each other.
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On my laptop, the texture looks pixelate, but on the desktop computer, it look perfect. The reason could be the laptop configuration ?
You mean viewport or final rendering? If viewport then it depends on your graphic card OpenGL capabilities. Benchmark both of the graphic cards to find out what is their maximum texture size they're capable to display. I believe rendering with scanline or ART should look the same regardless of graphic card.
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This must be a very detailed model if it needs such a large texture map.
Or a planet. ;)
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Fortunately, I solved the both problems.
I was aslo able to load 10,000*10,000 texture maps.
That's great!
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Conventional wisdom states that you should always have the dimensions of your textures be an even power of 2 (2,4,16,32,64,128, etc.) as a computer can apply them faster. Given the size of the textures that you are using you may find it useful in that regard to use 8192 x 8192 or 16384 x 16384. Just a thought.
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Yes, I know WaterMusic. That's true. But sometimes ... :)
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I belief 4096x4096 (4k) is the maximum texture size
On my system it is. I've noticed that it depends on graphics hardware and memory. On old computers that are just good enough for XP, max texture size is either .5k or 1k. Anim8or does not crash when loading textures that are over the max resolution, it does crash when loading massive textures that are too big to fit in memory.