Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: neodelito on January 25, 2011, 10:15:35 am

Title: testing sculptris
Post by: neodelito on January 25, 2011, 10:15:35 am
hi.. i test sculptris. is a nice free software for modeling.. i try to use width anim8or..
sculptris model and anim8r make the animated movie..
God:
- Nice model and texture tools
- Automatic UV. (that is nice)
Bad:
Still have many bugs

How to use..
- make your model from a clay or a base mesh (obj file)
- texture
- save model and (important) export to obj and export your texture in advance mode (export jpg format). - this prevent future lost of works.
- import .obj file to anim8r
- import jpg file to your project.



well test and models i made..

(http://www.modulosoporte.com/img/sculptrisbasictroop.png)
(http://www.modulosoporte.com/img/sculptrisbasictroopcaptain.png)
(http://www.modulosoporte.com/img/sculptrisPUNK.png)
(http://www.modulosoporte.com/img/vikingo.png)
Title: Re: testing sculptris
Post by: neodelito on January 26, 2011, 02:14:53 pm
model viking finish.. render in anim8or, sculptris and darkbasic.
(http://www.modulosoporte.com/img/sculptrisvikingo.png)
Title: Re: testing sculptris
Post by: rellik420 on February 01, 2011, 03:35:45 pm
great job! i've been trying to use sculptris for awhile but i cant. once i can i think i will like it a lot. keep it up.
Title: Re: testing sculptris
Post by: neodelito on February 02, 2011, 08:25:32 am
this can help..?
Hi i make this 20 min fast model, this is a basic model.
Tools
Sculptris
Milkshape
(http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=2156392)


Modeled, textured, bumpmaped, and rigged in milkshape

here is the video
youtube.com/watch?v=-wLHQlY_x3o[/youtube]]http://www.
(http://www.[youtube)


<iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="390" src="
" frameborder="0" allowFullScreen></iframe>
Title: Re: testing sculptris
Post by: rellik420 on February 07, 2011, 12:53:07 pm
great video. my problem is that i can not get the program itself to work on my computer. and the way i was using sculptris and anim8or was i would make my model in anim8or then import it to sculptris and then make my fine details and texture it there. thank you for the video though it was really good. one day i will be able to use it.
Title: Re: testing sculptris
Post by: KeeCoyote on February 08, 2011, 09:23:13 pm
I suggsest getting something like meshlab a very good outsource program that has a very good decimator
Title: Re: testing sculptris
Post by: TheBlackHole on March 27, 2011, 08:45:20 pm
The only thing I use Sculptris for is asteroids. It's pretty good for that.
Title: Re: testing sculptris
Post by: daniel99 on April 02, 2011, 06:14:19 am
I experimented with sculptris last year. Unfortunately, I wasn't very happy about it. I have lot more control woth anim8or. Since I'm using anim8or for modeling for many years, I'm use to it.