Anim8or Community
General Category => General Anim8or Forum => Topic started by: AverageUser on November 29, 2010, 10:36:24 pm
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OK I usually use emmisive set to 1 with a texture that has several bright spots that look like windows. But I was looking to use the glossyreflector effect to show the reflected buildings.
I would like to have both. The emissivity effect does not seem to show thru the reflectivity of the glossyreflector.
Can I turn that down?
Or is there a better way?
I'm new to using .97 so there probably is.
Thanks
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Try increasing the specular value of the building to increase is reflectiveness.
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Thank you for your response. I probably didn't explain clearly.
I'm trying to get the emissive texture to show up. The reflective properties are fine, as seen in the first image. When you look at a building at night you see only windows where lights are on. But you also see the reflection of the surrounding city.
I guess I will simply use a UV image of the surrounding city.
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What you can do is make the windows with a different material that is not glossyreflector, since a window with the light on inside will not show the reflection quite as much. Just select the faces of the windows you want lit up and apply the emissive material, and on the rest of the windows use the reflective material.