Anim8or Community
General Category => General Anim8or Forum => Topic started by: falloffalot on March 19, 2008, 12:10:42 pm
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I must be missing something, cause no matter what I do I can't round a single edge of an object, I don't want the whole object subdividing.
I just need one or two edges rounded. What the heck am I doing wrong? :o
Thanks
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A thing you can do is higher up the smooth angle of your object. Just double click on the object and you will see 'smooth angle 45'. Try out increasing the smooth angle for the right smoothing of your edges.
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Thanks floyd86,
That still effects the whole object.
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ye, thats true.
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With floyd's method you could then use edge properties to make the rest of the edges you want sharp, but that could take a while.
I'd advise just cutting more edges between the two edges you want smoothed, you can then reposition the edges to get a smooth curve. Once there are a few edges in-between, the low smooth level will effect the faces with the smaller curve.
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i thought of this just now, select faces>detach faces>select detached segment>subdivide>con. mesh>join solids>drag select point>merge points.
haven't tested that yet but the lovely undo button comes in handy if you dont want to use that method.
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With floyd's method you could then use edge properties to make the rest of the edges you want sharp, but that could take a while.
I'd advise just cutting more edges between the two edges you want smoothed, you can then reposition the edges to get a smooth curve. Once there are a few edges in-between, the low smooth level will effect the faces with the smaller curve.
Thanks, I have done this in the past and thought there may have been an easier solution.
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What I usually do may not be the easiest way, since it isn't fully automatic, but it gives fairly good results. I bevel the edges I want to rounden once or twice.
Like this:
(http://img201.imageshack.us/img201/2016/lock1ws4.th.jpg) (http://img201.imageshack.us/my.php?image=lock1ws4.jpg)
This is how I got it:
(http://img201.imageshack.us/img201/4442/lock2qr8.th.jpg) (http://img201.imageshack.us/my.php?image=lock2qr8.jpg)
Of course the corners are usually a problem where I have to do finetuning (that's why it's not fully automatic). And very non uniform shapes are a problem as well. There you have to create help lines so that the faces sharing the edge that is to be beveled have about the same size. Otherwise the angle of the new faces will not look good. Despite that it still gives rather good results without increasing the poly count elsewhere in the mesh.
Hope this helped.