Anim8or Community
General Category => General Anim8or Forum => Topic started by: Dosser on March 19, 2008, 07:21:10 am
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Hello all,
This is a kind of embarassing one: it seems my google-fu is weak, since I'm sure I've seen these lists before (in a graphics programming course at uni, before I got into actual modelling) but the best i can find now is http://www.free3dtutorials.com/texturing/3d-max/creating-a-stainless-steel-material.php (kind of vague, and using environment mapping and such rather than 'pure' materials). I'm searching for some guides on making my materials: trial and error are getting me nowhere fast, and I think I need some 'basis' materials to begin.
The lists I'm talking about show the values of diffuse, ambient and specular (and shininess), and the colours associated with each one, perhaps along with a 'ball' of the material to show what it looks like.
Thanks for any help. It's driving me nuts trying to simulate things like gold and steel just by tinkering (mostly randomly, though with some knowledge of the theory) with the material values / colours.
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I think you mean this site:
http://www.anim8ormaterials.cjb.net/
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that one's pretty good. I have since put 'anim8or materials' into google and found a pretty good description of materials in the anim8or manual (including a few obscure examples, such as copper and pearl).
However, if anyone else has suggestions, I'm still open to them.
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Here is a link to some metal materials I made (http://anim8or.org/index.php/topic,675.0.html)
They're only compatible with the latest version of anim8or though (v0.97a) So you'll have to use that version if you want to use the materials.
I hope this helps :)
Edit: I'm working on getting the links working. I'm trying to upload them to my own webspace.... so they should be up soon hopefully.
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The links to the files are working now. It includes a metal material, 2 gold materials, a glass material and a diamond material at the moment.
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Cool. ;D ;D
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You could also try this site
http://anim8ormaterials.bravehost.com/
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That is a great site for textures and materials.