Anim8or Community
General Category => General Anim8or Forum => Topic started by: CoriDavis on October 16, 2010, 06:03:54 pm
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Ok, now i'm having even more problems. I made my blink sequence with the eyelids, it looks perfect in sequence mode, but look what happens in scene mode
http://tinypic.com/r/xd86sk/7
Yes, the bones are moving exactly how they're supposed to be, everything is working perfectly except the eyelid won't move with the bone in scene mode and I don't know why
I Just tried deleting the figure and putting it back, no luck. where the eye is supposed to be completely closed, the half-circle is floating above the head.
Someone PLEASE help me out here?
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This most likely relates to incorrect positioning of the eyelid-object's origin (centre) point. In Object mode, check that the eyelid and its origin point is centred in the screen reticule (the 'crosshairs') by first selecting Edit>Locate>Centre About Origin and second by selecting the Object/Axis mode (button below the main arrow tool at top left of the toolbox) and dragging the coloured centre point to the centre of the screen (you will need to be in wireframe mode to see this). After doing this you may need to adjust the position of the eyelid objects relative to their controlling bones in Figure mode.
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hmm, it might take me a few times of reading that to get it. but does that explain why it works in sequence mode and not Scene mode?
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Not really, I would have expected the same issue in both modes but this would be the first step in diagnosing the issue. If checking that the eyelid object's origin point is centred to the object, and that the object is centred in the workspace, does not fix the problem I can only suggest you try importing the figure and sequence again and see if the problem recurs. There is a known bug that can sometimes occur when figures are scaled in scene mode that has the effect of displacing child objects relative to their parents, make sure you do not resize the figure in Scene mode for this test. I think you may only find the cause and solution to this issue with a bit of careful elimination, and the best place to start is to attempt to recreate the fault. If you do not find a solution please consider posting the .an8 file, the forum may be able to help if we can work on the actual file.
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Ok, i'll try it. The figure wasn't resized in Scene mode, I only moved it around. I was having the same kind of issue a while back where I made the eyelids differently and it made an effect like this..
(http://i51.tinypic.com/122nfcg.jpg)
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Hi there. :)
Been moving house, and havn't been around lately.
Was just wondering. Wouldn't morph targets perhaps be an easier way to move eyelids?
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yes, that was my first try, it didn't go too well, so someone suggested I use bones. It would work perfectly if it wasn't for this glitch
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this is realy Intriguing. my two qestions: is the eyelid its own object or a part of the horse object?
and where is the eyelid in realation to the bone moving it?
but neither of those would explain why its fine in sequence but not scene mode
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Mak:
question 1: The eyelid is part of the horse object, but it is a seperate mesh, not joined to the horse.
question 2: it's positioned so it's rotational axis is in the same place as the bone's rotational axis
(if you can see it) (http://i53.tinypic.com/mjpuev.jpg)
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What's this? it suddenly decides to work now? it's still a little glitched, but this is weird
http://tinypic.com/r/2helllh/7