Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: neodelito on August 19, 2010, 02:10:40 am

Title: Model for Best Netbook Game Competition
Post by: neodelito on August 19, 2010, 02:10:40 am

Hi this will be my first game i made using my models..;O)
so i show you my player character.
I have a god experience using alpha maps.
Player:
Modeled and textured in ANIM8OR
(http://www.modulosoporte.com/img/screenshotplayer.png)
Rigged in milkshape
(http://www.modulosoporte.com/img/screenshotplayer2.png)

In game Model.. you can view the emissive Brute efx i made and the particle engine in smoke.
TEST IMAGE FORCE PERSPECTIVE
(http://www.modulosoporte.com/img/screenshotingame.png)
i hope you like.. this is 2 days of works..
Title: Re: Model for Best Netbook Game Competition
Post by: Ranko on August 19, 2010, 04:49:17 am
As always, really nice model and texture ! ;)

What programming langage do you use to create your game ? I'm using Blitz3d at the moment but i'm far from having your modeling/texturing skills.

Keep the good work !
Title: Re: Model for Best Netbook Game Competition
Post by: davdud101 on August 19, 2010, 12:03:41 pm
Woah!!! Neo, you have once again made a piece of art. It's wierd to me, seeing a great looking game being created by someone I can talk directly to!!! Great work!
Title: Re: Model for Best Netbook Game Competition
Post by: neodelito on August 19, 2010, 12:27:02 pm
ha ha thanks guys... i use DarkBasic Pro, but blitz is more powerfull..
Title: Re: Model for Best Netbook Game Competition
Post by: Janro on August 19, 2010, 01:27:59 pm
That is amazing. Very nice model and textures!
Title: Re: Model for Best Netbook Game Competition
Post by: neodelito on August 21, 2010, 02:37:16 am
in develop.
(http://www.modulosoporte.com/img/screenshotingame2.png)
(http://www.modulosoporte.com/img/screenshotingame3.png)
Title: Re: Model for Best Netbook Game Competition
Post by: Ranko on August 21, 2010, 04:59:02 am
Nice screens !  :)

Are you planning to create a commercial game or it is just for the fun ?

I'm curious : how many bones do you use for a mesh like this one ?

With Blitz3d, if i use too many bones the game becomes slow ! So i try to use only 12 to 16 bones for each "humanoid mesh"...



Title: Re: Model for Best Netbook Game Competition
Post by: neodelito on August 21, 2010, 08:58:34 pm
the game i make is for. "Model for Best Netbook Game Competition" like post title.
and bones.. i use 32 bones for normal human figure.
Title: Re: Model for Best Netbook Game Competition
Post by: hihosilver on August 22, 2010, 05:41:25 pm
Awesome mate, as always.  some great quality stuff, your textures really stand out.  I love how you always complete full models with high quality.
Title: Re: Model for Best Netbook Game Competition
Post by: neodelito on August 29, 2010, 02:19:57 am
update, testing enemy AI and explosion
(http://www.modulosoporte.com/img/screenshotingame6.png)
Title: Re: Model for Best Netbook Game Competition
Post by: Ranko on August 29, 2010, 11:53:18 am
You should increase the size of the ground texture. it does not fit with the npcs.

Apart from that it's amazing !

You definitely have the skill to become a great indie game creator.

I hope to work with you one day ;) Keep the good work !
Title: Re: Model for Best Netbook Game Competition
Post by: neodelito on August 29, 2010, 04:52:10 pm
Thanks Ranko..
"increase", i go to decrease the ground texture and increase the numbers polygons in ground models..