Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: neodelito on August 19, 2010, 02:10:40 am
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Hi this will be my first game i made using my models..;O)
so i show you my player character.
I have a god experience using alpha maps.
Player:
Modeled and textured in ANIM8OR
(http://www.modulosoporte.com/img/screenshotplayer.png)
Rigged in milkshape
(http://www.modulosoporte.com/img/screenshotplayer2.png)
In game Model.. you can view the emissive Brute efx i made and the particle engine in smoke.
TEST IMAGE FORCE PERSPECTIVE
(http://www.modulosoporte.com/img/screenshotingame.png)
i hope you like.. this is 2 days of works..
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As always, really nice model and texture ! ;)
What programming langage do you use to create your game ? I'm using Blitz3d at the moment but i'm far from having your modeling/texturing skills.
Keep the good work !
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Woah!!! Neo, you have once again made a piece of art. It's wierd to me, seeing a great looking game being created by someone I can talk directly to!!! Great work!
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ha ha thanks guys... i use DarkBasic Pro, but blitz is more powerfull..
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That is amazing. Very nice model and textures!
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in develop.
(http://www.modulosoporte.com/img/screenshotingame2.png)
(http://www.modulosoporte.com/img/screenshotingame3.png)
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Nice screens ! :)
Are you planning to create a commercial game or it is just for the fun ?
I'm curious : how many bones do you use for a mesh like this one ?
With Blitz3d, if i use too many bones the game becomes slow ! So i try to use only 12 to 16 bones for each "humanoid mesh"...
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the game i make is for. "Model for Best Netbook Game Competition" like post title.
and bones.. i use 32 bones for normal human figure.
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Awesome mate, as always. some great quality stuff, your textures really stand out. I love how you always complete full models with high quality.
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update, testing enemy AI and explosion
(http://www.modulosoporte.com/img/screenshotingame6.png)
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You should increase the size of the ground texture. it does not fit with the npcs.
Apart from that it's amazing !
You definitely have the skill to become a great indie game creator.
I hope to work with you one day ;) Keep the good work !
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Thanks Ranko..
"increase", i go to decrease the ground texture and increase the numbers polygons in ground models..