Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: Navek on June 28, 2010, 03:36:35 pm

Title: Building a spartan (FINISHED)
Post by: Navek on June 28, 2010, 03:36:35 pm
Alright well I've been looking for a project for awhile, and a few days ago I found an old pic of a spartan wireframe from Halo CE, and that sparked the idea for this project.

It's got some proportion issues at the moment but I'm hoping to get those worked out and the model finished by the end of the week at latest.

EDIT: Thought i'd move some of the more recent project pics to the first post.

EDIT 2: I'm finally finished. You can watch it here >
.

Just wanted to say a HUGE thanks to the whole anim8or community and to steve. Even though this project wasn't finished in anim8or, without it, it never would have been started at all! Thanks to everyone that gave me tips along the way and had interest in the project, you guys kept me motivated!
Title: Re: Building a spartan
Post by: lizeal93 on June 29, 2010, 11:39:33 am
looks great so far. i have tried to make a spartan at least 3 times. but the helmet is just too frustrating. additionaly, the armor is very complicated. i figured i might try sculpting it . good luck, he definitely is one of the harder characters to make that i know.
Title: Re: Building a spartan
Post by: Navek on June 29, 2010, 08:08:37 pm
Made some considerable progress. Just the helmet left, then I think I'll rework the legs a bit and add some more detail.

Title: Re: Building a spartan
Post by: seniorsrule on June 30, 2010, 06:52:43 am
Nice one sis
Title: Re: Building a spartan
Post by: Bobert on June 30, 2010, 11:19:25 am
Looking good. Do you plan on subdividing the model?
Title: Re: Building a spartan
Post by: Navek on June 30, 2010, 03:04:43 pm
Just finished the model, and remade the lower legs. Now its on to texturing. As for subdividing, I'm not to sure whether I will or not, depends on how the textures look.
Title: Re: Building a spartan
Post by: 3Dgeek11 on June 30, 2010, 07:20:17 pm
That looks superb, Navek. :)

Halo, right?

Can't wait to see some BIGGER renders. ;) And some textures.
Keep up. :)
Title: Re: Building a spartan
Post by: hihosilver on June 30, 2010, 10:00:53 pm
Simply because of all the triangles and the particular topology you have I would not recommend subdividing.  This seems to be more of a low-poly game model at the moment.
It does look pretty good!  My only worry is that the proportions are a bit off.  I could see him being a bit more built and less skinny.  Perhaps meaning either shorter or a bigger chest, etc.
Title: Re: Building a spartan
Post by: TheBlackHole on July 01, 2010, 12:51:06 am
I read the title and thought this:
This is madness!
Madness?
This! Is! SPARTA!!!

EDIT: Link is broken. Here's a new link:
Title: Re: Building a spartan
Post by: 3Dgeek11 on July 01, 2010, 01:15:06 am
I read the title and thought this:
This is madness!
Madness?
This! Is! SPARTA!!!


That was totally epic, TBH. :P

/OT
Title: Re: Building a spartan
Post by: Navek on July 02, 2010, 12:55:38 am
Thanks for the tips and support guys (and that "this is sparta" movie too that was epic).
I've decided to hold off on the texturing, I was looking at some Halo 3 screenshots and noticed the proportion issues and the details I was missing.
So I'm into a "ReDetailing" phase, to fix up any little problems I can find.
Title: Re: Building a spartan
Post by: rellik420 on July 02, 2010, 01:15:58 am
oh a spartan from halo. i thought u meant like a real spartan like from 300. that does look really acurate from what i can rememember keep it up.
Title: Re: Building a spartan (Halo)
Post by: Navek on July 02, 2010, 01:30:49 am
Haha, I don't think you're the only one, made a little edit to help avoid confusion in the future (and ya never know I might try a 300 spartan for my next project).
Title: Re: Building a spartan (Halo)
Post by: kreator on July 02, 2010, 01:55:16 am
I thought this sort of figure had been approached before, check out this link...http://www.anim8or.com/smf/index.php?topic=2604.0

I rigged one of these characters for neonfalcon
Title: Re: Building a spartan (Halo)
Post by: Navek on July 02, 2010, 02:09:44 pm
yah Kreator that looks almost exactly like the halo CE wireframe I started working off.
Anyway progress wise I've finished redetailing the body and legs, and I've started rebuilding the helmet and arms.
Title: Re: Building a spartan (Halo)
Post by: floyd86 on July 03, 2010, 06:57:53 am
The model is looking great, the proportions are maybe a bit of. The legs look to big according to the rest of the body.
But still it's great that you are modeling the masterchief yourself! (I downloaded the model from turbosquid for my halo movies  :-[ made the elite myself;D)

Here are some textures of the masterchief from halo CE...maybe they come in hand ;)
Title: Re: Building a spartan (Halo)
Post by: Navek on July 04, 2010, 12:28:14 am
Thought I'd post a quick little update on how the new helmets going.
Floyd, thanks for the textures, I should be able to use them as some good reference.
Title: Re: Building a spartan (Halo)
Post by: Navek on July 06, 2010, 07:54:00 pm
Alright well, I finished the new helmet and I'm starting to redo the arms. Posted a couple progress renders below, and a quick test render just using regular anim8or material, no UV mapping whatsoever (colour scheme is based off the machinema Red Vs Blue by RoosterTeeth)
Title: Re: Building a spartan (Halo)
Post by: rellik420 on July 08, 2010, 08:30:51 am
lookin good. i cant wait to see them finished. keep it up.
Title: Re: Building a spartan (Halo)
Post by: MeepII on July 08, 2010, 01:21:33 pm
I thought halo was a war game, but these look pretty 'armless. XP. Couldn't resist it. Other than that, awesome.
Title: Re: Building a spartan (Halo)
Post by: bryananthonydgm on July 11, 2010, 05:28:55 am
nice details. i can't wait to see the results :)
Title: Re: Building a spartan (Halo)
Post by: Navek on July 11, 2010, 08:07:41 pm
Quick update, Finished the modeling, (for real this time) and finally on to texturing!
Title: Re: Building a spartan (Halo)
Post by: 3Dgeek11 on July 13, 2010, 03:53:43 pm
Lookin' great, Navek. Now put some textures on it! :P
Title: Re: Building a spartan (Halo)
Post by: Navek on July 16, 2010, 12:37:34 am
just a quick little render of a texture i was using to make sure the Uv maps all in order, thought id post it.
Title: Re: Building a spartan (Halo)
Post by: TheRetroZombie on July 17, 2010, 02:40:58 pm
Wow your good. I wish I have modeling skills like you.
Title: Re: Building a spartan (Halo)
Post by: Navek on July 20, 2010, 12:15:09 am
Texture news! I've finished my first attempt at texturing, somewhat happy with it but i think I'm going to try to produce something that looks a little cleaner, and a little more like the game.
And I also wanted to thank everyone for their comments! I'm still a long way off from the finished product but I hope you'll all enjoy it when its done.
Title: Re: Building a spartan (Halo)
Post by: NeonFalcon on July 22, 2010, 04:40:58 am
um ithink u should modify the glass.  other wise AWSOME KEEP UP THE AWSOME WORK!I LIKE AWSOME! OOOPPPSSS I FORGOT TO TURN OFF THE CAPS LOCK LOL!!!!!
Title: Re: Building a spartan (Halo)
Post by: 3Dgeek11 on July 22, 2010, 08:33:38 am
That looks better than ever, but the texturing does need some work, as you said. ;)

Keep it up! :D
Title: Re: Building a spartan (Halo)
Post by: TheRetroZombie on July 22, 2010, 09:23:55 pm
How long have you even been using Anim8or?
Title: Re: Building a spartan (Halo)
Post by: NeonFalcon on July 23, 2010, 12:53:51 am
me? ive been using it for a year or so. if not me then oh well i got post count lol!
Title: Re: Building a spartan (Halo)
Post by: 3Dgeek11 on July 24, 2010, 09:39:31 am
Wow your good. I wish I have modeling skills like you.

Couldn't help but comment on this... You don't have 'skills' in 3D modeling. You just practice, practice, practice. Look at tutorials and don't let up. ;)

And FYI, I've been modeling for 21/2 years. :P
Title: Re: Building a spartan (Halo)
Post by: Navek on July 26, 2010, 01:41:57 am
More News! For the most part I've finished the texturing, just some few minor details to fix up, so I thought I'd put it up here to get some of your thoughts on it. Also I thought I'd put up a bit of a teaser image of what the final product (video) is going to be. For those who don't know what "Recovery One" is, it's a machinima mini series made by RoosterTeeth productions, you can watch the original here http://roosterteeth.com/archive/?id=266. I plan to do a remake in anim8or of the first episode.

Ps.
Couldn't help but comment on this... You don't have 'skills' in 3D modeling. You just practice, practice, practice. Look at tutorials and don't let up. ;)
I could not agree more with that statement! The first model i made was a beaver, that looked more like a blob.

PPs. Since everyone else answered I suppose I will to, I've been using anim8or for about 3 years now, give or take a few months.
Title: Re: Building a spartan (Halo)
Post by: 3D Joe Wiltshire on July 26, 2010, 10:31:48 pm
Looking awesome! This is actually great work and might I ask (if nobody has already) how you textured?

My texturing is extremely bad lol, never have gotten the hang of it in the program or external softwares
Title: Re: Building a spartan (Halo)
Post by: Gyperboloid on July 27, 2010, 03:00:08 pm
Navek, are you from Greece? ::) In last pic you didn't use antialias?
Title: Re: Building a spartan (Halo)
Post by: Navek on August 06, 2010, 01:45:11 am
sorry for the wait, I've got another update ready for you, I've got rid of the placeholder building I was using, and have begun construction on the rather large bridge/fortress that is the stage for this particular video, what I'm showing you is 1/3 of the whole thing (like I said, it's rather large). The whole thing probably won't be scene in this particular vid, but I'm hoping to recycle it a bit in future projects.

3D Joe Wiltshire: I didn't know much about texturing before this project either, just kinda forced myself to actually spend some time on it and it turned out ok. I found uvmapper to be extremely useful, the trick seems to be dividing your model up into groups in anim8or, then unwrapping each group separately. Also, I played around with sculptris as well, it seems quite good for texturing, but i haven't got to using it yet. Maybe i will on the building.

Gyperboloid: As far as I remember i don't think i used AA for any of the pics, I go for the quickest render times whenever possible.
As for being from Greece, I'm not, I just like the look of the ancient greek letters (I assume your asking because of my choice of symbols in the title), and thats how the title looks in the original too.


Title: Re: Building a spartan (Halo)
Post by: Navek on December 14, 2010, 04:38:00 pm
It's been awhile.

Unfortunately due to school work i haven't gotten a lot more done on this project (I am still working on it, just slowly.)
however I thought i'd post some concept shots of some terrain and water tests.
Built and textured in sculptris. Rendered in anim8or using ART.
Title: Re: Building a spartan (Halo)
Post by: floyd86 on December 15, 2010, 04:58:38 pm
I like the water, nice reflection/refractions. The gras and rock could use some work. You might want to scale down the texture and apply a bumpmap.
Title: Re: Building a spartan (Halo)
Post by: Navek on March 27, 2011, 12:32:33 am
Just remembered I haven't posted an update about this project in forever. It's still going, a little slower then I had expected but still going.
Thought I'd leave you all with a test render of a walk cycle I've been tweaking.
It can be found here:
Title: Re: Building a spartan (Halo)
Post by: Navek on April 03, 2011, 10:28:42 pm
Decided I would rework the model a bit. Adding a little bit more detail and improving the topology in joint areas.


PS. Three years of using Anim8or and it's still surprising me, I just discovered the edge extrude tool and it's making my life so much easier.
Title: Re: Building a spartan (Halo)
Post by: Arik_the_Red on April 05, 2011, 04:48:59 pm
wow! I can't live WITHOUT edge extruding! Was one of the first things I learned to do!  You're guy is looking great! Maybe a little thick in the body...
Title: Re: Building a spartan (Halo)
Post by: Navek on April 10, 2011, 10:08:18 pm
Thanks Arik I knew somthing was off but i couldn't quite place it.

I've altered some proportions, unwrapped and started texturing the new model.
Title: Re: Building a spartan (Halo)
Post by: Navek on April 12, 2011, 10:48:44 pm
quick update, trying out a simple colour layer with the texture, added some more detail, rendered in art this time.
Title: Re: Building a spartan (Halo)
Post by: Janro on April 13, 2011, 03:20:30 am
It's looking great! Very nice texturing. Is this just the default lighting?
Title: Re: Building a spartan (Halo)
Post by: Arik_the_Red on April 14, 2011, 04:45:06 pm
Proportioning looks better... A lot of work you've done! I would suggest making the hands a bit larger, and the lower legs and boots a bit smaller. But then, I am also a nitpicker, so don't take it wrong. I can overkill in the criticism department sometimes...
Title: Re: Building a spartan (Halo)
Post by: Navek on April 20, 2011, 10:13:58 pm
Arik as far as I'm concerned there's no problem with being a nitpicker if your good at it!
Any way i got a few bits to share, first an updated walk cycle,

Second a little teaser image that I rendered cus I was bored. The teaser's rendered in art and the final project probably wont be, but other then that the render quality from the teaser is what I'm aiming for for the final.
Title: Re: Building a spartan (Halo)
Post by: Janro on April 21, 2011, 06:42:02 am
I gotta hand it to you Navek this is one amazing model. I'd even think it'd be a rip from the game if I didn't know any better. :P

Is the figure attached to the root via a bone? I'd suggest adding some bones in between the pelvis and the root bone. That way you can already add in the sequence some up and down motion during the cycles. More on the run. The walk cycle was pretty good.
Title: Re: Building a spartan (Halo)
Post by: Navek on May 17, 2011, 10:30:52 pm
Just a quick update...

Janro: Thanks a ton for the tip, the sequences looks so much better now that I've added that. Should have the test render up soonish.

As far as progress goes, I'm still grinding away at it but I've had a little less time with school winding to a close. Looks like what started out as a 2 month summer project has turned into a full year undertaking. Hopefully I'll have the thing finished by the end of this summer at the latest. Thought I'd post a render with updated textures, and a bit of concept art I whipped up for one of the characters without the helmet.

Edit: Thought I'd throw up a render of the updated skybox too.
Title: Re: Building a spartan (Halo)
Post by: Navek on June 12, 2011, 05:52:06 pm
I feel like i've been saying this alot but... I reworked the model again. Tried to fix up the last remaining proportion issues. Also I worked backwards a bit made the Mark V armor from the original game, as well as a concrete barrier and a traffic cone... and Coneman.
Title: Re: Building a spartan (Halo)
Post by: Navek on June 22, 2011, 01:40:29 am
Not hugely relevant to the project at the moment but I thought I'd model and texture the plasma sword from the games to see what I could do with some simple trans & emissive maps. And thought I'd try uploading an animated .gif too.
Title: Re: Building a spartan (Halo)
Post by: dwsel on June 22, 2011, 10:35:55 am
I'm watching this project silently, but I had to say that it's going in a very nice direction ;)
Title: Re: Building a spartan (Halo)
Post by: Navek on June 27, 2011, 10:48:13 pm
The latest in the spartans arsenal.

... Ps. hard surface uv mapping, not fun...
Title: Re: Building a spartan (Halo)
Post by: Navek on November 02, 2011, 10:06:42 pm
Been a long time since I posted an update... The project is still alive and going strong though. After a while of struggling to animate with anim8or I've decided to move the animation/rendering phase into blender, simply because of IK and faster render times (still using anim8or for the last of the modeling though).
Progress wise, the full set of characters is rigged textured and ready to go, 80% of the props are finished, environments are all around 50%, and animation is getting underway.
Also wanted to thank you guys for the support, I just have a random collection of images from the last couple months for this update, but I'm hoping to have a video teaser/trailer of sorts up here by the end of the month.
Title: Re: Building a spartan (Halo)
Post by: Navek on November 27, 2011, 12:57:35 am
Well I promised updates by the end of the month... not quite a trailer, thats still on the way, but a couple 'posters' I whiped up. As I mentioned in the last post these are rendered/composited in blender, modeling done in anim8or, and lens flares/ titels added in photohop.

Ps. hope y'all don't mind me still posting this project here now that its not strictly anim8or anymore, you guys have been a great help!
 
Title: Re: Building a spartan (Halo)
Post by: dwsel on November 27, 2011, 08:13:50 am
First of all - congratulations on the huge progress. I'll be looking forward finished trailer!

About posters: first one has classic type of composition (all characters lined up), but I somehow like 2nd more. Second one shows more interesting environment and dynamic pose, but a centre of it is a bit empty IMHO. I'd place there another figure or vehicle or prop or I'd shift the second character from left - still I prefer it over 1st and 3rd. Third one has a bit chaotic composition (I don't know where to put my eyes on) and I don't know if it's good to place a dead character on the first plan of your movie's poster.
Title: Re: Building a spartan (Halo)
Post by: Navek on July 13, 2012, 06:11:19 pm
I know I promised a trailer almost a year ago, and i still don't have one but... I do have the finished project here >


Just wanted to say a HUGE thanks to the whole anim8or community and to steve. Even though this project wasn't finished in anim8or, without it, it never would have been started at all! Thanks to everyone that gave me tips along the way and had interest in the project, you guys kept me motivated!

And of course some still frames.
Title: Re: Building a spartan (FINISHED)
Post by: cooldude234 on July 13, 2012, 11:47:39 pm
Hey long time no see,
I do have a question, what did you use to finish your project?
Title: Re: Building a spartan (FINISHED)
Post by: 3Dgeek11 on July 14, 2012, 12:15:43 pm
Wow, very nice! Great animation, models, everything looked awesome.

Great work, Navek. :)
Title: Re: Building a spartan (FINISHED)
Post by: Navek on July 14, 2012, 06:25:21 pm
Thanks guys!

cooldude: I actually ended up finishing the project in blender, the IK rigs and quicker render times were very tempting. I should also mention that even with 'quick rendertimes' this still took the better part of a week and a half to render.
Title: Re: Building a spartan (FINISHED)
Post by: CrashDrive on July 16, 2012, 12:58:02 am
Nice job. Your models look great and I really like the hologram scene.
Definitely a lot of work done animating and rendering.
I too use Blender for scene set ups (animation and renders), since 2.5 when it became user friendly.
But it's still the almighty Anim8or I start with.