Anim8or Community
General Category => General Anim8or Forum => Topic started by: Tiula on June 06, 2010, 06:29:32 am
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Hey,
Does anyone know where to find a good tutorial for making a (fairly) realistic head in Anim8or?
Thanks,
Tiula
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This is a good tutorial on making a 3d female head using edgeloops:
Three parts:
&feature=related
&feature=related
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For a minute there I thought we had a topic that had gone WAY outside the scope of this site...!
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Lol! Ok thanks I'll try that :)
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For a minute there I thought we had a topic that had gone WAY outside the scope of this site...!
LOL. I had to take a second look at that comment.
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haha oh he meant human face
there is also old speed modelling tut
shameless plugin or you can try f8ce (http://www.anim8or.com/smf/index.php?topic=3458.0) just convert it to subdivided and edit to your preference !
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The 3part variant is really good. I used that once(not folowwed fully) and I made a really nice head.
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I tried the plugin but it came up really weird on my comp: the face was all jagged and apparently it couldn't load textures? Anything I can do?
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If you don’t want to create the head yourself, then you could use http://www.makehuman.org/.
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could you post screen of this please Tiula !
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It says:
Can't open texture file: template.bmp
Then I click ok, and it loads like this (attached)
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ouh that is the version 8 ALS developer project file ,that is not the plugin
check asl forum for the version 9
anim8or project files are an8 format and
anim8or command/parametric plugin extension are a8s format
f8ce tool button looks like this
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do you have a link for the plugin?
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topic for plugin click here (http://www.anim8or.com/smf/index.php?topic=3458.0)
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i think it takes alot of practice to get a good head modeled. and when i say alot i mean alot. if u notice on all of the real movies that has cgi in it the human heads are all cartoonish heads. only realistic head models ive seen are fomr beowolf (i think they cheated and scanned the real humans heads) and the final fantasy 7 movie (its not very humanlike but its as close as ive seen). oh also in the matrix animatrix they did a great job on one of thier features.
ive mostly been working on human modeleing and its taken up pretty much all of my time in modeling. but what i can tell u is u need to work and work and work to get ti realistic. or work and work and work to have ur own style. either way u learn and have fun doing it.
what you need to do (i havent done it completely yet) is to focus on your edge loops. i think they are set that way for animation. but u can do your own thing if it fits the profile. just remember all of the aspects of 3d art and animation.
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Tuts on http://www.subdivisionmodeling.com/forums/ are incredibly interesting and useful :)
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Thanks people!
It doesn't need to be very realistic, you just need to be able to see what it is.