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General Category => General Anim8or Forum => Topic started by: yi239 on May 14, 2010, 10:25:00 pm

Title: Rounding edges
Post by: yi239 on May 14, 2010, 10:25:00 pm
I have the shape of a torso. the edes look real sharp, but i want to make them wider, but instead of a point id like them to be
Rounded....How would i do that?  ???
Title: Re: Rounding edges
Post by: baxter on May 14, 2010, 10:50:49 pm
Well one method you could do is convert it to subdivide by going build>convert to subdivide, the same way you convert a base object to a mesh, it will give the object a rounded shape but in the point editor it will keep its blocky look to make it easier to edit it and continue work on it.
Title: Re: Rounding edges
Post by: yi239 on May 14, 2010, 11:17:09 pm
do i subdivide the edges, faces, or vertexes?
Title: Re: Rounding edges
Post by: rellik420 on May 15, 2010, 02:02:05 am
there is convert to subdivided and subdivide faces. what you want to do is convert to subdivided.


google.com nurbs. im pretty sure thats what converting to subdivided is.
Title: Re: Rounding edges
Post by: hihosilver on May 15, 2010, 04:17:50 am
Select the mesh object and go "Build>Convert to subdivided" and you can double click and change the subdivision level.
Title: Re: Rounding edges
Post by: yi239 on May 16, 2010, 09:13:28 pm
How would i take one point, and turn it into two points? or a shape more points?
Title: Re: Rounding edges
Post by: yi239 on May 16, 2010, 09:52:07 pm
any tips for making a person look muscley/Designing muscles? Maybe making a person look more natural?
Ty for all your help.