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General Category => General Anim8or Forum => Topic started by: Josmic8or on May 04, 2010, 12:39:03 pm

Title: Best way to animate eyes-MORPHS or BONES ???
Post by: Josmic8or on May 04, 2010, 12:39:03 pm
(http://img51.imageshack.us/img51/2159/eyessd.jpg)

To all of you who've had experience in animating characters in anim8or what's the best way to animate eyes-MORPHS or BONES ???
Title: Re: Best way to animate eyes-MORPHS or BONES ???
Post by: DragonSlayer on May 04, 2010, 12:43:02 pm
I would say bones... but it could be a preference in many ways. If your eyes are part of your mesh, then morphs... but most eyes are separate from the head unless low poly, so most likely you'll want bones, because then you don't distort your eyes and they are easy to aim. If you use morphs, you would have to calculate the degrees the eyes need to rotate, and use the morph target accordingly, with bones you can guess and check.
Title: Re: Best way to animate eyes-MORPHS or BONES ???
Post by: daniel99 on May 04, 2010, 01:14:16 pm
I ussualy animate both ways. I make morph targets with the rotation of the eyeballs and combinations (X+Y,-X+Y, X+-Y) but sometimes I also use bones. Personaly, I prefer morph targets because I believe the movement is more precise.
But both ways work just fine.
Title: Re: Best way to animate eyes-MORPHS or BONES ???
Post by: BOB_I_Ts on May 04, 2010, 06:02:26 pm
I think eye balls should always be bone and the eyelids morph when animated
Title: Re: Best way to animate eyes-MORPHS or BONES ???
Post by: ENSONIQ5 on May 04, 2010, 10:51:49 pm
For a normal spherical eyeball as part of a figure I would suggest using bones, since they will allow the ball to rotate correctly.  Morphs move vertex points in a totally linear fashion, so the eyeball would actually distort through the morph tweeners.  Having said this, your model appears to use non-spherical eyeballs, so morphs might be the better option.
Title: Re: Best way to animate eyes-MORPHS or BONES ???
Post by: Josmic8or on May 05, 2010, 06:56:05 am
Actually my model has a spherical eyeball and it's separate from the head.I usually use morph targets to animate eyeballs but now I'm started to see the importance of using bones.
Thanx Guys!  :) :) :)
Title: Re: Best way to animate eyes-MORPHS or BONES ???
Post by: headwax on May 07, 2010, 01:25:19 am
I like morphs personally

http://video.google.com/videoplay?docid=-7532295362301133499#

there's a tut on my site if you want details

see tutorail section on side bar here

you can see the varies bits floating around here http://video.google.com/videoplay?docid=-5981314379043041824#

cheese