Anim8or Community
General Category => Anim8or v0.98 Discussion Forum => Topic started by: texel on March 07, 2008, 04:12:17 am
-
I don't know if these bugs are already known.
1) When i import .3ds files, meshes are not always in the good position from each other.
Example files:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/290772
http://www.turbosquid.com/FullPreview/Index.cfm/ID/273052
2) Lightwave import do not work most of the time (maybe not all file format are supported).
Example files:
http://www.turbosquid.com/3d-models/3d-model-cart/228972
http://www.turbosquid.com/3d-models/tire-3d-model/166873
Maybe this link can help for .lwo:
http://www.newtek.com/lightwave/developers/
The source of the sample "lwo2prt" is very usefull
-
There is a new version of the lightwave format. Anim8or only supports the old one. Unfortunately they used the sam extension.
.3ds files use several different ways to position components. Anim8or's default works with most models. You can change to an alternate method with the Options->Debug->3dsOffsets command that handles most others, but not all.
-
If I could make a suggestion... maybe if when you select one of those formats, one of those circle checkboxes could appear(I apologize for a better term) one like this:
( )Old version
( ) new version
Then the user would choose their file, although they would have to know whether the file is the old format or the new format, then when one is selected, that tells anim8or how to read it.
Just a suggestion
-
cfive ---
You'd better rethink that suggestion. If Anim8or can only accept ONE format (the old one), what possible difference can specifying old or new format make?
-
I mean have two seperate compatibilities for them. So it reads them as if they were two different filetypes, such as bmp and jpg. So even though they would have they same name they would be read differently. Basically it's like adding compatibility for another filetype.