Anim8or Community
General Category => General Anim8or Forum => Topic started by: The_Hermit_1971 on April 02, 2010, 12:21:42 pm
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When importing OBJ files, what are MTL files. I exported to OBJ from Makehuman and a MTL file was also created. What is it for? Also how can I create a UV map for my AN8 and OBJ models? Thanks in advance.
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The .mtl file contains materials used in the associated .obj. You can ignore the file, all you need to do is to import your .obj to Anim8or and .mtl will be parsed automatically. It should still work even if you delete the .mtl, but you will be missing some materials when you import your models.
As for the UV map, you can use built-in Anim8or UV-mapping tools for basic mapping or you can use an external program. Try searching for Lithunwrap or UVMapper (I personally prefer UVMapper...).
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Which buttons should I press to get the UV map? Tutorial maybe?
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Kreator has a good series of video tutorials: http://www.anim8or.com/smf/index.php?topic=2598.0 (http://www.anim8or.com/smf/index.php?topic=2598.0)
There are also many good tutorials on this site: http://members.multimania.nl/jonim8or/tutorials.html (http://members.multimania.nl/jonim8or/tutorials.html)
I especially recommend this one (basic UV-mapping in Anim8or): http://members.multimania.nl/jonim8or/land_tut.html (http://members.multimania.nl/jonim8or/land_tut.html)
and this one (UV-mapping in UVMapper): http://members.multimania.nl/jonim8or/uvtext_tut.html (http://members.multimania.nl/jonim8or/uvtext_tut.html)