Anim8or Community
General Category => General Anim8or Forum => Topic started by: flametiger74 on December 25, 2007, 06:58:17 pm
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I'm making this chess scene for a contest on ani8or.org and when I just rendered it it rendered wierd it does it when I render anti-alisized and normal here's a pic
Here's one
http://www.box.net/shared/gdj8lrfw4k
and than a close up of the messed up spot.
http://www.box.net/shared/cn9fcv31cg
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A little bit more information is needed here.
Are you using the default "scan line" render, or are you using OpenGL. You get this kind of stuff with OpenGL, which, I suspect is why Steve wrote his scanline one.
This same problem also happens when you add a light and make it cast shadows, but you don't change it to "ray" type of shadows. The volume shadows aren't yet completed so they are buggy.
Sage
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I also suspect volume shadows are the culprit.
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Thanks I got it working
I just made the lights to soft shadows with a value of 0.00