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General Category => ASL Scripts => Topic started by: BOB_I_Ts on March 28, 2010, 07:06:32 pm

Title: Trinity exporter
Post by: BOB_I_Ts on March 28, 2010, 07:06:32 pm
the assistant script is complete i was trying to think of new name for it and trinity seems to fit this plugin perfectly

export_trinity.a8s (http://homepage.ntlworld.com/w.watson3/main/files/export_trinity.a8s)

recommender for advanced anim8or users

what does it do ?

Trinity V 1 exports object between 2 other morphs using the same 3d wirecage and convert the object into parameteric object, "part of f8ce.a8s plugin was originally made using this script"

youtube.com/watch?v=EMsAbMGCunE[/youtube]]Youtube preview of trinity (http://www.[youtube)


How to export and get the trinity parameteric object to work

unlike morph targets the export script base the parameters on 3 seperate models that share same vertice structure (wirecage)
cage = wirecage
morph1 = 2nd mesh which share same wirecage as above
morph2 = 3rd mesh which share same wirecage as above

1 create a primary object wirecage mesh rename it to cage
2 copy paste two new objects and reshape them by naming them morph1 and morph2

here is a simple example : exampletrin.an8 (http://homepage.ntlworld.com/w.watson3/main/files/exampletrin.an8)

Note remember to locate objects to centre of origin befor export
Note script does note export uv texture data
Title: Re: Trinity exporter
Post by: BOB_I_Ts on April 23, 2010, 04:33:04 am
here is second example showing changes of weight and hight proportions on a character
trinity.a8s (http://homepage.ntlworld.com/w.watson3/main/files/trinity.a8s) 587K in size
non-unform scale y = height
non-unform scale x = weight