Anim8or Community
General Category => General Anim8or Forum => Topic started by: davdud101 on February 10, 2010, 05:24:18 pm
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This is just a few of the feature I'd like to see in future releasaes, from most to least needed.
Figure mirroring
(self explanatory)
direct import of sound files
(for lip sync, background music, etc.)
Muscle based rigging system
(Bones for the object actual bones or hinges as potrayed by the ovasl for influences and colors for weights, and muscles for the objects muscles, portayed by, lets say, a circle inside that is expandable, as in the poorly drawn pic)
(http://i908.photobucket.com/albums/ac285/davdud101/bone-muscle_diagram.jpg)
fluidity
(natural looking hair, water, particles, etc.)
Mr. Glanville, please consider these few requests. Thanks.
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I say hooah
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hey there davdud101,
Just wanted to mention that muscles can be done with morph targets. ;)
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I feel most of these features are already there in anim8or, of course if you mean muscle influence and bone influence while rigging an object/figure.
However, if you want something like muscle rigging or facial rigging feature then I feel there is a long way to go for anim8or to have these. Who knows Steve may already be working on something like this for the next versions. Lets hope for the best.
I would also like to mention, as Johnar has pointed out, that if you use morph targets then you can use graph editor in scene mode to have the desired expression/expressions for an object/figure.
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Oh. Well I do have another one: Color Morphs, where it's the same drop down as morph targets, but you can make colors change.
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Here's the issue with that:
1st, we don't have animated materials in the first place (which would be an easier alternative)
2nd, there is no poly-painting in Anim8or, and probably wont be as the UV mapping would have to be improved big time (you would most likely need an actual UV editor).
Sure, it could be a fun feature, but honestly it's a bit obscure, and there are many more basic features that have been recommended that are being worked on (IK for example)
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What is IK, anyway? I heard johnar talking about it in another thread.
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What is IK, anyway?...
Inverse Kinematics: http://en.wikipedia.org/wiki/Inverse_kinematics
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Woah. IK'll make anim8or so much easier.
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I feel most of these features are already there in anim8or, of course if you mean muscle influence and bone influence while rigging an object/figure.
However, if you want something like muscle rigging or facial rigging feature then I feel there is a long way to go for anim8or to have these. Who knows Steve may already be working on something like this for the next versions. Lets hope for the best.
I would also like to mention, as Johnar has pointed out, that if you use morph targets then you can use graph editor in scene mode to have the desired expression/expressions for an object/figure.
Yeah, that is right. Let's just hope for the best. That if something like muscle rigging or facial rigging feature, I think that is good for animation. That would be an exciting one.