Anim8or Community
General Category => General Anim8or Forum => Topic started by: The7DeadlyVenomz on January 23, 2010, 02:32:26 am
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Hi. I'm using Anim8or for my modeling and animating needs, and I've run into an issue.
If I take two objects, say a sphere and a cube, and I set the sphere into the top of the cube, and then make the two objects one mesh, is there a way to easily get rid of the unnecessary vertexes and lines and whatnot? If so, how?
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If you're talking 'a sphere on top of a cube, then thats not too dificult.
In point edit mode, wireframe view, just zoom in and select/delete the unnecessary 'points' (being carefull that you don't lose any edges that will be visible).
Use the same method for things more complex, but if there's too much going on, obviously it can all get a bit of a confusing mess.
I'm not aware of any magic button, but there is 1 thing that might be worth keeping in mind. That is, that it's not always necessary to join the 2 meshes together. In fact, often it is best not to. For example, if the 2 meshes aren't joined into 1, then you can move 1 away from the other, which may make it easier to select/move/delete unwanted stuff. Then just move it back to position.
When you think about it, the object will stay together when put into scene or figure mode anyway. Joining solids within 1 object is often unnecessary, and can actually restrict what you can do with it in object mode.
I hope that makes sense.
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If you don't mind a bit of triangulation and such, try Kubajzz's boolean operations script. What you're asking is what the script's "union" feature does.
http://www.anim8or.com/smf/index.php?topic=2507.0
Note: Make sure you're using Anim8or v0.97d to avoid any compatibility issues.
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Thanks Rax ... also, I know that combining objects usually isn't the best idea, but it makes some forms of modeling easier, at least for me.
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It seems to make the lighting work better when objects are combined.