Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: killthewhelp on December 24, 2007, 09:40:45 pm
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Just getting back into Anim8or a bit. Had a really really unproductive day today and had to start something. Here's my octopus- no real reference image aside from a quick doodle I sketched up. Not meant to be anatomically correct, just something to get my creativity going.
(http://i202.photobucket.com/albums/aa80/killthewhelp/octo1.jpg)
(http://i202.photobucket.com/albums/aa80/killthewhelp/octo1b.jpg)
Any comments, suggestions, questions, or fun making welcome. ;)
Happy Holidays!! ;D
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looks good, kinda like an octo-squid
will it be takeing down any ships soon?
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Looks good, nice and squishy. Needs evil, frowny eyes and suckers along the underside of each tentacle of course.
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Looks like its got a different doodad on each tentacle for for different tasks. Like, a thing for catching fish, another one for gutting said fish, a knife, a bottle opener...
Could be a Swiss Army Poctopus...
Andy
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Looks like its got a different doodad on each tentacle for for different tasks. Like, a thing for catching fish, another one for gutting said fish, a knife, a bottle opener...
Could be a Swiss Army Poctopus...
Andy
Haha ;D
Here is an update...I am awful at texturing, so he is gray for now. I tried some things, but I really have no idea how to make bump maps etc. work right. Anyway, here is the render-
(http://i202.photobucket.com/albums/aa80/killthewhelp/Octopus.jpg)
Again, all input is very welcome. Thanks! :)
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wow, its looking very nice!
what part are you wanting to use the bump maps for?
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Thanks! :)
I was just going to cover him with a slight bumpiness, just to give him some texture. But when I applied the bump map, I ould only see it in between his tentacles. Like I said, I know close to nothing about materials. ???
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Looking very nice so far, but right now, his tentacles sort of come off his body separate from one another. Real octopi have a sort of webbing connecting them. Right now, your topology is very simplistic, so the easiest way to do this would be to delete the face in between the extruded tentacles and merge the edges. There are more complex methods, but that'd be the simplest, and given the current mesh structure, maybe the best. I like what you've done with the tentacle positions - very expressive and dynamic.
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aieeeee!! it's the KRACKEN!!!!!
sorry. i guess somebody had to say that sooner or later. nice octokrackensquidpus though :D
- colclough
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DocterStopMo- Thanks! Good idea for the webbing. I will have to play with that.
thecolclough- Haha, I expected that to come up somewhere. ;) Thank you!