Anim8or Community
General Category => General Anim8or Forum => Topic started by: saijeehiguchi on February 24, 2008, 01:02:28 pm
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as stated as the subject, let me explain:
i made a bone after the initial bone, and then made a system of bones after that, i made this first bone so that it can control the overall angle of the model, i have set the rotation limits to "no limit", but when i go to sequence mode and try to make my model do a tripple flip, if he gets past 359 then he starts to rotate in the opposite direction back to 0 degrees.
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See "A circle has 720 degrees" (http://www.anim8or.com/manual/6_sequence_editor.html#a_circle_has_720_degrees) in the manual...
Good luck
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so, are you telling me that it is impossible to make a tipple flip animation using the sequence mode?
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It's perfectly possible, you just can't do it with only one keyframe. With each keyframe, the bone will rotate until it gets to that position. So you want more keyframes after the first which you may go 359 degrees, then with a new keyframe keep going around again, then one more time.
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hmm, so what your saying is that i would have to adjust each frame to be a key frame for the rotation. i guess it would work, ill try it.
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no, not every single frame. Just a few. You'll want the starting keyframe, then a keyframe where it's rotated almost once around, then a keyframe where it's almost rotated around a second time, then a third keyframe where it's rotated the third time around.
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ohh, cool, thanks for the help.