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General Category => General Anim8or Forum => Topic started by: lloonnee2 on December 06, 2009, 02:11:30 am

Title: Cutting effects (Close please, question answered)
Post by: lloonnee2 on December 06, 2009, 02:11:30 am
Yes, well I'm working on a lightsaber fight in Anim8or, and I was wondering if it was possible to add morphs to a bone. Most of the script in the fight has a dismemberment one way or another, one limb gets chopped off or something, but the only way I've done a cutting effect in my previous animations was to work with solid objects, add in a morph that shows the cut made, and edit the values of the morph in the scene.
I'm using the traditional skeleton stickman for thos project, but it would look unrealistic if the saber went through a stickman's arm and nothing happened. I think the only way to add the effet of a cut on a stickman would be to add a cut morph to an object, then import that ibject to a bone on the stickman, and edit from the scene. Would this be possible?
Title: Re: Cutting effects
Post by: ENSONIQ5 on December 06, 2009, 06:18:48 am
Morphs can certainly be applied to Objects that are also used in a Figure, and the morph targets can be keyframed in Scene mode.
Title: Re: Cutting effects
Post by: johnar on December 06, 2009, 06:30:26 am
Quote
then import that ibject to a bone on the stickman

 If stickman already has a body, and that body is 1 object, then you would make the whole stickman object your morph object, and add the 'cuttoff' morph target(s) to that.

 If there are seperate objects attached to rig, ie: legs, arms, torso, head etc, then you would treat each object seperately.  :)

Title: Re: Cutting effects
Post by: lloonnee2 on December 06, 2009, 07:02:44 am
Thanks for the replies, I'll add cutting morphs to the stickman skeletons.