Bust-a-Move
(http://www.themorgan.org/exhibitions/gw/images/houdon-bust.jpg)
No, no, not the video game! Our goal is to create a moving bust using morph targets and/or skeletal animation. The bust must be of a popular organic fictional or non-fictional character.
Define "Move"
You must move at least 2 parts of the head (jaw/tongue/lips/eyeballs/eyelids/ears/head/neck) in no less than 5 seconds. You can move those parts however you want, but the better the animation the better your chance of getting the vote will be!
How realistic?
To keep the playing grounds fair, all objects including the bust and any props you need must be clay- or stone-rendered. You can give them a stone-type texture or keep it smooth-clay (of any color). The point is for the viewer to observe the deformations and structure of the mesh, and how well it's animated.
Deadline
Post a youtube link with/without audio by Monday, October 12th
Final Note
Well, this is a little complicated, but it introduces morph targets, skeletal animation, and proper organic modeling/loops. Be sure to check out these links if you're unsure of anything!
Eyeball Tutorial (includes morphing) (http://waxfin.googlepages.com/eyeballtutorial)
Anim8or Manual (http://anim8or.com/manual/index.html)
Tutorials relating to subdivision modeling and edge flow (http://www.subdivisionmodeling.com/forums/showthread.php?t=59[/url)
Winner!
Congratulations goes to Dreadkb for winning this challenge!
Forum Topic (http://www.anim8or.com/smf/index.php?topic=2639.0) | youtube.com/watch?v=B8H7uGvoLiE[/youtube]]Final Entry (http://www.[youtube)