Anim8or Community
General Category => General Anim8or Forum => Topic started by: rellik420 on September 06, 2009, 08:50:46 pm
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well i think i went loop crazy again. somehow i combined a loop into two. right now im more concerned about morph targets rather than the look of the model. (i figure thats y the loops are made that way.) my question is will this make it easier or harder? it actually looks right to me but the ref image i have for face loops doesnt look like this. if any1 has any input on this that would be great. i can always change it.
ps if i cant figure out the chin ull hear from me again.
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My not look quite like the ref images you're working from, but still looks very good.
Save a copy and try with morph targets, if its a concern.
The morphing function in Anim8or is really 'robust', so don't see any problems there.
Theres times when i've used morph targets to 'fix' a model.
Can be easier than fixing the model itself in cases where you already have morph targets assigned b4 you realise that something isn't quite right.
(eg: once i had an eye socket slightly too small for the eyeball. It was fine when looking staright ahead, but the eyeball 'popped out' the side a little bit when he looked sideways.
So i made a morph target called 'lefteyefix', which was actually just a target which 'swelled' the eyesocket a fraction , to cover the problem).
Lookin good rellik420 :)