Anim8or Community

General Category => ASL Scripts => Topic started by: inky84 on August 18, 2009, 02:39:44 pm

Title: possible script; desubdivide faces?
Post by: inky84 on August 18, 2009, 02:39:44 pm
well, obviously, I'm new here, but I was wondering if there was a working script for "desubdividing" faces in anim8or.
I've seen two called "poly reducer" and "untriangulate" but they both have the same errors strangely. (the triangulate script on this site works fine.) So, I was wondering, if there was a working script out there, or something at least. my object has WAY too many faces (440320) and takes up 73,900,000 bytes
Title: Re: possible script; desubdivide faces?
Post by: odp04y on August 18, 2009, 04:12:09 pm
There is a script called unsubdivision that does this, try searching for it in this section.
Title: Re: possible script; desubdivide faces?
Post by: inky84 on August 19, 2009, 12:06:55 am
okay, I got that too, but they all have the same two errors.

line (insert number here): sign ";" expected
(same number as before): undefined identifier "attribute"

I figure these are simple errors, but it's weird, because all THREE of them have the same errors.

I'm using the latest version (0.95c), so maybe it's something wrong with that?
Title: Re: possible script; desubdivide faces?
Post by: Raxx on August 19, 2009, 12:22:39 am
0.95c is hardly the latest version. Make sure you have this: http://anim8or.com/download/preview/index.html
Title: Re: possible script; desubdivide faces?
Post by: inky84 on August 19, 2009, 02:22:32 am
okay, that's helped a little, but for some reason my two models specifically won't  unsubdivide.

I could put it up here, I suppose.
Title: Re: possible script; desubdivide faces?
Post by: dajean on August 19, 2009, 03:50:24 pm
Iguess you could expor it to a different format (e.g .3ds, .obj) into another program that can unsubdivide your model and then import it to anim8or again.
Title: Re: possible script; desubdivide faces?
Post by: inky84 on August 19, 2009, 03:56:33 pm
any suggestions?
edit: merging points seems to have created some success.