Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: Jehovahenker on August 15, 2009, 06:22:40 am

Title: Kitchen
Post by: Jehovahenker on August 15, 2009, 06:22:40 am
I just started a new project; a kitchen. I planning to make it whole compleet; so including a nice room, with furniture and other details...

here's my start of it
Title: Re: Kitchen
Post by: Jehovahenker on August 16, 2009, 03:54:40 am
some progress...
Title: Re: Kitchen
Post by: Jehovahenker on August 16, 2009, 12:46:06 pm
and again  :D
Title: Re: Kitchen
Post by: Jehovahenker on August 19, 2009, 09:44:14 am
Ive added a fridge, but it's a bit boring imo, so I might tweak it a little...
Title: Re: Kitchen
Post by: TomiL on August 19, 2009, 11:50:19 am
Good looking job!
Yeah the fridge could use some rounding ;)
Title: Re: Kitchen
Post by: hihosilver on August 19, 2009, 01:57:32 pm
Nice job so far.
I do agree that the fridge could use a bit more depth.  The issue right now is that the corners are so sharp and the handle is so simple (Normally the handle of a refrigerator is not melded into the actual door, instead its attaches somehow as a separate object.)
Title: Re: Kitchen
Post by: TomiL on August 19, 2009, 02:59:50 pm
(Normally the handle of a refrigerator is not melded into the actual door, instead its attaches somehow as a separate object.)
Not necessarely. My fridge has a statik handle. No moving parts in a handle ;)
Title: Re: Kitchen
Post by: Jehovahenker on August 19, 2009, 05:22:55 pm
thanks for the comments ;), I will change the fridge some time, but I still don't know what to do, so Ill give it a rest. Next part Im going to start with will probably be the oven and the gaspits.
Title: Re: Kitchen
Post by: Jehovahenker on August 20, 2009, 01:42:14 pm
Finished the oven ::) (already 1.5 hours render  :o)
Title: Re: Kitchen
Post by: headwax on August 21, 2009, 05:54:23 am
That's a nice render. looks lik an architects's drawing for a client. I guess as a kitchen it would work pretty good. You might like to change the kickboard as usually it's recessed to stop people kicking it :)
Title: Re: Kitchen
Post by: Jehovahenker on August 22, 2009, 08:20:47 am
Thanks ;D but... what's a kickboard?  :P

I've added the gaspit (at the moment rendering a close-up).

And I got one question about the ART renders; they are much darker than the scanline renders e.g., if I make a scanline render of this scene there is far to much light, but ART renders remain rather dark, no matter how much light I add, any solutions?

EDIT: added a close-up

EDIT2: Another question about rendering; what do the different settings do at the 'AA setup'
Title: Re: Kitchen
Post by: kreator on August 22, 2009, 11:06:43 am
this is a kickboard.....
Title: Re: Kitchen
Post by: Jehovahenker on August 22, 2009, 11:51:33 am
Ah, thanks, not that good at english  ::)

I'll take a look at it tomorrow  ;)
Title: Re: Kitchen
Post by: Mreenav D on August 22, 2009, 01:33:05 pm
nice one :)
Title: Re: Kitchen
Post by: Jehovahenker on August 24, 2009, 05:39:08 am
But..., does anyone has a solution for the dark render ???

- Is it possible I use to much (soft-shadow) lights

- Should I make it 'softer' (spot 5000, other 3 lights are 500)

- Help  :P

EDIT: changed the scene a bit; only 2 light (1 spot, 1 local) and made the softness 500 for both.
Title: Re: Kitchen
Post by: Jehovahenker on August 24, 2009, 10:32:27 am
And some more progress

Info at the moment:
- Points: 104,904
- Edges: 209292
- Faces: 103886
- Memory: 15.4 MB
Title: Re: Kitchen
Post by: kreator on August 24, 2009, 11:40:08 am
I would suggest you make a proper floor for the scene, use a reflection attribute for it and also some walls then change the spots for locals that should bring the whole thing to life.

See you have added the kickboards ..... perhaps you could have some of the cupboard doors or drawer open?

Just a thought....more bric a brac on the worktops ??
Title: Re: Kitchen
Post by: Jehovahenker on August 24, 2009, 11:52:02 am
I will make a compleet diningroom for it to fit in ;) this was just the beginning  :P
Title: Re: Kitchen
Post by: Jehovahenker on August 25, 2009, 04:55:42 am
room added, this afternoon I'll start on a window, and if I've time left on the table.
Title: Re: Kitchen
Post by: $imon on August 25, 2009, 12:24:30 pm
Very nice work so far!  When you get the reflections to work, it will look even better!

Just a few notes to give you a different perspective:

- the edges all look very sharp, I know it is a lot of work, but beveling some edges might make the models look quite a bit better.
- The floor texture is way too big, but you're probably still in the process of changing that.
- When you make a window, maybe it would be interesting to see some light falling in from outside, and make that light up the kitchen, next to indoor lighting. (I know anim8or doesn't have global illumination, so the light that will hit the kitchen from outside won't like the whole kitchen up, but you can simulate it with a few different lights)

Keep up the good work!

Edit: here is an image you can use for inspiration on the lighting.
http://render.fi/English_Kitchen_kray_15minutes.jpg
as you can see the light that falls in from the window lights up the whole room when it reflects from the floor and other objects. Don't be afraid to use too many lights!
Title: Re: Kitchen
Post by: Jehovahenker on August 25, 2009, 02:42:44 pm
Had the same thought about the floor, I've changed that  ;)

I'm trying to make some sunlight coming into the room, but I've to find the right lightsettings for that (dark-light)
Title: Re: Kitchen
Post by: 3D Joe Wiltshire on August 25, 2009, 02:52:24 pm
Awesome work so far! I wouldn't have been bothered to spend this long on a single project.

How many work hours have you spent on it so far?
And what about render times?
Great work.
Title: Re: Kitchen
Post by: Jehovahenker on August 25, 2009, 06:10:06 pm
thanks ;)

Working hours I really have no idea, but I guess about 8-10 hours... (excluding rendertime, of course :P)

The renders (±1100x800) take about avarage 1.5-2 hours so far, longest I've ever had by far.
Title: Re: Kitchen
Post by: hihosilver on August 26, 2009, 12:01:14 am
Here's my guess for the darkness of your renders currently:
The light's softness is too high.  I use a maximum of maybe 120 at times.  The shadows appear to be spreading all over the scene and give the grainy look as well.
(To help fix the grain, simply turn up the AA number)
Title: Re: Kitchen
Post by: Jehovahenker on August 26, 2009, 04:25:14 am
new render
Title: Re: Kitchen
Post by: Jehovahenker on August 26, 2009, 06:27:16 pm
Floor is finished imo, I'm going to work on the fridge and I will try to make the plints look more realistic...

still having trouble with the window

- can barely see through it
- can't get the light effects that simon showed in his example

so... any tips on glass atributes/textures and lightning?
Title: Re: Kitchen
Post by: hihosilver on August 30, 2009, 05:50:54 pm
If you want the effect that Simon showed you'll have to use different passes for your render.  Currently the ART renderer doesn't change shadow intensity depending on the transparency of an object.  In other words, your glass window is casting just as many shadows as the walls around it making so no light shines through.
You have to make 2 renders.  One render would be your entire scene without the glass window pane.  The second render could be just the window pane (or the rest of the scene as well if you really need the reflections on the window).  You can then photoshop the two renders together.