Anim8or Community

General Category => Anim8or v0.98 Discussion Forum => Topic started by: Orange! on August 14, 2009, 09:25:21 pm

Title: rotating bones
Post by: Orange! on August 14, 2009, 09:25:21 pm
I personally find that the best thing about Anim8or is it's precision and the ability to use numbers to precisely position each point within a model. I thus find it frustrating that bones within figures cannot be precisely edited with exact measurements. Everything that I have tried has failed including setting the limits and normal positions to measures other than zero; this results in object being misplaced in reference to the figure. Please include a bone editor similar to the "custom rotation" window for objects in the new version of Anim8or.
Title: Re: rotating bones
Post by: floyd86 on August 16, 2009, 08:46:18 am
Good idea orange. It's always pretty hard to get a symmetrical figure because you don't have to precision of filling in some numbers.