Anim8or Community
General Category => General Anim8or Forum => Topic started by: gsjohnson on August 11, 2009, 12:08:27 pm
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Hi everybody! I'd like to say thanks to rellik420 and RudySchneider for their help with my last post, I really appreciated it and it worked great! I was able to import an Alibre file format into Anim8or as a .obj file!
OK, now I have a new question: I am aware of the Anim8or tutorial on animating the little, red bird to create a walking sequence, but is there a method/tutorial that can help me animate my object in linear and rotary patterns without having to use a skeleton? I'm basically trying to demonstrate how two identical connector pieces come together and mate. To do that I have to add on some plastic "flexing" properties to the snap-fit latches and animate them connecting together.
Any suggestions?
Thanks!
~gsjohnson
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gsjohnson ---
Virtually all of the animations on my website were done without bones --- all a combination of linear translations and rotations. It's basically just a matter of "parenting" items as they would be in the real world. That would certainly suit your needs for the connectors/latches. You may need to consider bones for the flexing, but you may be able to make do with morphing, or using a sequence of slightly different objects, which you "expose" on a frame-by-frame basis. I've done this latter scheme, too, with the "growing" seed, here: http://www.rudyschneider.com/More_Projects/PortalNewEarth2.wmv (http://www.rudyschneider.com/More_Projects/PortalNewEarth2.wmv)