Anim8or Community
General Category => General Anim8or Forum => Topic started by: xfx on August 04, 2009, 09:51:14 am
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How I understand it The uv mapper will separate the faces as a bitmap and lay it flat almost like a skin rug
You can then take this and edit it in proportion in your graphics editor and place textures on all elements in place
Then apply this back in anim8tor as a uv texture is this correct?
If so…any thing to watch for?
???
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You are correct. To see it in action have a look here (http://www.3d-anim8.com/tutorials/tutorial.asp)
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thanks that was a really direct and easily understood tut
on my way to try this stuff out ;D ;D ;D
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You're welcome, glad I could help ;D