Anim8or Community

General Category => General Anim8or Forum => Topic started by: Tetiro on July 31, 2009, 05:10:10 pm

Title: Texturing
Post by: Tetiro on July 31, 2009, 05:10:10 pm
Im new to anim8or (Literally started today) and I've reached a problem. Im needing to texture it in anim8or and I have no idea how. So...
-How do I export an UVMap from anim8or?
-How to import the finished UVMap?
-What do I need to do?

Any help is appreciated.
Title: Re: Texturing
Post by: Kubajzz on July 31, 2009, 05:16:15 pm
Hello Tetiro and welcome to the community!

Unfortunately you can't export an UV map directly from Anim8or. You have to export your model, use an external software (such as UVmapper) to create and export the UV map and then import the UV-mapped model back to Anim8or.

Once you create a texture, you can load the texture from the material editor and apply it (this is described in the manual: http://www.anim8or.com/manual/10_materials.html#texture_selector (http://www.anim8or.com/manual/10_materials.html#texture_selector))
Title: Re: Texturing
Post by: kreator on July 31, 2009, 05:20:41 pm
Watch this video, http://www.dotan8.com/TUTORIALS/mapTheWeapon.wmv  get Uvmapper classic from http://uvmapper.com/downloads.html

HAVE FUN!
Title: Re: Texturing
Post by: Tetiro on July 31, 2009, 05:26:03 pm
Im making a 3d game engine. Here's the progress so far btw. I used basic shapes supplied by gamemaker

(http://i330.photobucket.com/albums/l401/Tetiro/3DSneakPeak.png)

Could someone teach me how to use UVMapper correctly?
EDIT: Hmm...I looked at the tutorial and I bring another question. How would I use only 1 texture for the whole thing?
Title: Re: Texturing
Post by: kreator on July 31, 2009, 06:17:53 pm
Try this fundamental beginners video tutorial at

TEXTURES (http://www.animanon.com/TUTORIALS/Textures.wmv)
Title: Re: Texturing
Post by: Pincho on July 31, 2009, 06:31:23 pm
I hope not to give you an impossible mission, but I use Lithunwrap, and I think it's better than UVMapper, but unfortunately Lithunwrap was discontinued. If you can get it, then do so.
Title: Re: Texturing
Post by: hihosilver on July 31, 2009, 08:28:00 pm
You can still find lithunwrap here, (http://www.sharecg.com/v/5169/software-and-tools/LithUnwrap---Free-UV-Mapper-for-Windows) and I would agree with Pincho that it is more useful than UVMapper basic as it has many useful features that are needed for more complicated UV mapping that are not included in the basic UVMapper
Title: Re: Texturing
Post by: Tetiro on August 01, 2009, 04:01:40 am
Okay so now the problem is getting the UVMap. How would I go about doing this? I have no UVMapper skills.
Title: Re: Texturing
Post by: Indian8or on August 01, 2009, 04:13:04 am
http://uvmapper.com/tutorials.html (http://uvmapper.com/tutorials.html)

Hope this will help.
Title: Re: Texturing
Post by: hihosilver on August 04, 2009, 04:19:48 am
just google for tutorials like so: http://www.google.com/search?rlz=1C1GGLS_enUS291US303&q=lithunwrap+tutorials (http://www.google.com/search?rlz=1C1GGLS_enUS291US303&q=lithunwrap+tutorials)
Title: Re: Texturing
Post by: Pincho on August 05, 2009, 07:35:35 am
Okay so now the problem is getting the UVMap. How would I go about doing this? I have no UVMapper skills.

You save the model over the top of the one that you loaded. You save the UV map which is just a B/W outline. You colour the map with an art package like Photoshop. Sometimes you can just use renders from Anim8or as the actual UV map by pasting the renders over the B/W outlines. You get a sort of baked texture effect.