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Artwork => Anim8or Challenges => Topic started by: floyd86 on July 31, 2009, 04:52:38 am

Title: [ COMPLETE ] Challenge #7: Old and Rusty.
Post by: floyd86 on July 31, 2009, 04:52:38 am
Challenge #7: Old and Rusty.


(http://www.digitalartsonline.co.uk/images/features/1520/p114%20rust%20original%20BLEN.jpg)

The seventh anim8or challenge: Old and Rusty!



The challenge is to make a still render with something old and rusty.  
Make an object which have been around for some years. Try being creative! ;)



Have fun, keep in mind the challenge rules (http://www.anim8or.com/smf/index.php?topic=2096.0) and post your progress, c&c, and/or final renders in this topic.

Deadline: 2 weeks (August 14th)



What will be judged:
This challenge will have a public poll. Vote for the best still render.



Title: Re: Challenge #7: Old and Rusty.
Post by: Kubajzz on July 31, 2009, 05:11:47 am
Good idea Floyd!
Title: Re: Challenge #7: Old and Rusty.
Post by: Indian8or on July 31, 2009, 08:17:28 am
Man this is going to be the hottest challenge.  The name of challenge itself is enough to stimulate a gush of anim8aline through the arteries.

Hope I can contribute something.
Title: Re: Challenge #7: Old and Rusty.
Post by: 3D Joe Wiltshire on July 31, 2009, 09:12:27 am
Ooooh, I can see some pretty mysterious objects coming out of this challenge... gonna try my hardest to take part in this...
Title: Re: Challenge #7: Old and Rusty.
Post by: Now3r3 on August 01, 2009, 02:47:32 am
i can do this. ummm only thing is is where do i get the textures? just go google rusty or somthing and put the picture i want on my computer?
Title: Re: Challenge #7: Old and Rusty.
Post by: 3Dgeek11 on August 01, 2009, 05:01:51 am
Find an old machine, or something in your toolbox or something, and take a picture of it.

But if you don't have a camera, then tell me, I'll give you some textures. =] But googling rust textures isn't a bad idea.
I'm gonna enter this one. =]
3Dgeek
Title: Re: Challenge #7: Old and Rusty.
Post by: TomiL on August 02, 2009, 05:46:04 am
OOoo I might join in. No need for highpoly modeling ;)
Title: Re: Challenge #7: Old and Rusty.
Post by: floyd86 on August 02, 2009, 07:11:51 am
There are some nice textures on this site: http://cgtextures.com/ ;)
Title: Re: Challenge #7: Old and Rusty.
Post by: $imon on August 02, 2009, 10:00:50 am
I hope ill have time to finish this, but here is a start on a windmill that will be all rusty.
Title: Re: Challenge #7: Old and Rusty.
Post by: Boywonda1 on August 02, 2009, 10:09:51 pm
Oh yeah,i think i can actually do this one in time...>the PC is back (sort of)<...Good luck to everyone..
Title: Re: Challenge #7: Old and Rusty.
Post by: Khaspah on August 03, 2009, 11:12:43 am
Very little time this days, but I´d like to take part on this challenge, so I´ll go for a smaller object than yours :-)

Here´s my first sketch, without textures:
Title: Re: Challenge #7: Old and Rusty.
Post by: floyd86 on August 03, 2009, 03:16:34 pm
Good start you all. I'm looking forward on more progress and entries. I will start my entry soon.
Title: Re: Challenge #7: Old and Rusty.
Post by: falloffalot on August 04, 2009, 04:42:25 pm
I'll have a go at this one, because it's a still I should be able to finish it. Modelled in Anim8or:
(http://i266.photobucket.com/albums/ii276/crash_photos_01/OldRystypic01.jpg)
Title: Re: Challenge #7: Old and Rusty.
Post by: Jdez on August 06, 2009, 09:34:14 am
Nice look everyone
one comment Kreator is that on the left side of the render you can see the edge of the ground...
Title: Re: Challenge #7: Old and Rusty.
Post by: lynn22 on August 06, 2009, 12:44:51 pm
I'm just taking a short break from my big project to keep working on it enjoyable rather than become a chore, so I'll put in an entry as well.

However, reading the challenge guidelines I'm a little confused about :
Quote
Use Anim8or: You can use other tools (uv mapping, composition, etc.) but the majority of the modeling should be done with Anim8or.

However, since nothing is mentioned about rendering, I assume that rendering is Anim8or only as well. Well, at least that's how I would look at it.

Anybody knows ? :D
Title: Re: Challenge #7: Old and Rusty.
Post by: floyd86 on August 06, 2009, 01:45:33 pm
I didn't said you could use any other rendering software, so you will have to use the build-in anim8or renders.
As the rules says: you can use other software, but only for uvmappig, post effects and composition and such.
Title: Re: Challenge #7: Old and Rusty.
Post by: lynn22 on August 06, 2009, 01:53:21 pm
Thank you both, kreator and floyd, that's the only answer I was expecting  ;D
Title: Re: Challenge #7: Old and Rusty.
Post by: Navek on August 07, 2009, 12:14:38 am
just a quick concept render, I'm glad I finally have a deadline to work to for this project!
Title: Re: Challenge #7: Old and Rusty.
Post by: falloffalot on August 07, 2009, 05:35:57 am
you will have to use the build-in anim8or renders.

Nuts........that's me out then, I do all my modelling in Anim8or and render using Carrara.
Title: Re: Challenge #7: Old and Rusty.
Post by: Tof on August 08, 2009, 07:42:28 pm
Good start all, especially Kreator and Drewi, how can you make this in 1 week?
Here is what I am working on. After a few hours of work, there are still a lot of problems, I hope to find time to fix some of them, add more details and create a small scene but I'm not sure to can...(I have to paint the house!)
Good luck everybody, and have fun.
Title: Re: Challenge #7: Old and Rusty.
Post by: 3D Joe Wiltshire on August 08, 2009, 09:08:51 pm
My late entry, just spent a few hours on a random Idea I had.

Not great, I know, but since I got something done, thought I might aswell enter it.
Sea + Island Made in terranim8or
Textures found on google images.
So here it is, made in a few hours of testing and slight refining:

"The Sea Of Rust"
Title: Re: Challenge #7: Old and Rusty.
Post by: headwax on August 09, 2009, 05:54:16 am
Wonderful rusty work so far. Tof fine boat maybe you could shell out around the portholes to make some tickness er thickness. 3d I like the concept of the rusty ocean? :)

Kevin well what can we say? Did you try that trick of copying the layer then gausian blur then change layer parameter to s'creen' then adjust with opacity? Works a charm. OPther thing is  you could try upping the camera focal length to 20 then dragging it away to maintain the field of view but reduce that forgrouncd distortion err foreground distortion (last time I buy an acer ' they can;t spell :)

Ps I'm halfway through a twenty minute render an just noticed I forgot to subdivide a mesh ahaha.

Having the multiple renderer thread butt0n ticked makes a huge difference let me tell you
Title: Re: Challenge #7: Old and Rusty.
Post by: headwax on August 09, 2009, 06:25:47 am
Here's mine so far, I've been working on a kids' book, so this meshs have come in handy for this

first image is 1000 wide, second is 2000 which is the size I rendered it at

mesh textures are all about 2048 by 2048

cheers
Title: Re: Challenge #7: Old and Rusty.
Post by: falloffalot on August 09, 2009, 06:03:17 pm
Nice work all.
Still not sure about that pile of sleepers Kev, the texture still looks a bit too uniform and a little stretched,
 being at the front it's the first thing you see, anyway; I do really like that way you have given the picture depth.
Not sure if it's camera angle or your tinkering with the AE but it looks great.
Title: Re: Challenge #7: Old and Rusty.
Post by: Tof on August 09, 2009, 07:39:47 pm
New windows and a few details more (not yet correctly textured) and time, time, time...
Time is the veritable challenge!
Title: Re: Challenge #7: Old and Rusty.
Post by: Indian8or on August 10, 2009, 12:26:22 am
Quote
1 at normal output then 1 overexposed at +1.5AE , and 1 underexposed at -1.5AE the combined into Photomatix  to produce HDR here

I did not get it, how do we do exposure settings in anim8or rendering.

Are we talking about after effects rendering?
Title: Re: Challenge #7: Old and Rusty.
Post by: lynn22 on August 10, 2009, 01:33:48 am
Here's my entry, modeled and rendered in Anim8or with an itsy-bitsy post-production in PhotoShop.
The indentation in the chair seat and the curve in the doorway were made with Kubajzz's boolean script.

Pic1 is my entry
Pic2 is a close-up to better show the rust

Enjoy (or not, depending  ;D)
Title: Re: Challenge #7: Old and Rusty.
Post by: headwax on August 10, 2009, 02:25:12 am
Heh that's funny Lynn :)

and his shoes are so clean he must have had his drink spiked - bit of bilateral thinking. 

Indian8or they are settings in the program kreator is refering to Photomatrix?

Here is my final entry

small 1000 pixels across and the second one is the rendering size at 2000 but won't fit on the screen

cheezels, 'luck.


anim8or runs quite fast with the multithreading checked
Title: Re: Challenge #7: Old and Rusty.
Post by: Mills on August 10, 2009, 03:44:45 am
Here's my entry; 6 hours modelling/texturing and a whopping 50+ hours rendering (original size 1152x768 at (probably excessive) 144 AA samples). Greenery outside window is a cheat (flat bitmap). Colour output and depth map rendered in Anim8or, dm applied as focal blur in PhotoShop; no other after effects.
Would have liked to tweak it a bit, but that's not really an option with these rendering times!
Title: Re: Challenge #7: Old and Rusty.
Post by: floyd86 on August 10, 2009, 06:46:10 am
Nice  entries everyone!
Here is a start on my entry. Two hours of modeling 1500 poly's unsubdivided
Title: Re: Challenge #7: Old and Rusty.
Post by: lynn22 on August 10, 2009, 05:22:38 pm
and his shoes are so clean he must have had his drink spiked - bit of bilateral thinking.

Haha, this is the scenario;
It's Friday and he has cashed his paycheck.
His shoes are all ragged so he goes to buy a new pair.
Then he's off to the bar to spend the rest of his money
The End  ;D
Title: Re: Challenge #7: Old and Rusty.
Post by: ENSONIQ5 on August 10, 2009, 07:52:50 pm
Headwax: R2D2 amongst the trashcans is actually quite poignant and poetic.  Nice touch mate.
Title: Re: Challenge #7: Old and Rusty.
Post by: headwax on August 10, 2009, 08:56:52 pm
heh  that's funny Lynn :0 bit of backstory is good with some almost off    stage action. I like it.

Ensoniq5, thanks! It's fun messing up  R2d2, it's like putting clothes on the French Presidents wife, or platting chewbacc'a hair,  :)

Nice image Mills, and floyd I like how clean the edges are. Maybe you could drop it from a great height a few times. Mind you all my hand work tools are  rusty and I never use them
Title: Re: Challenge #7: Old and Rusty.
Post by: 3Dgeek11 on August 10, 2009, 09:02:51 pm
Sorry, guys, my internet is off till the 17th or so. I'm at the library right now, though, so no render for me! =P

But nice work, everyone!
3Dgeek
Title: Re: Challenge #7: Old and Rusty.
Post by: Indian8or on August 10, 2009, 11:44:48 pm
amazing work by all!!.

I knew right from the beginning that this challenge is going to bring out the best in everbody.

thanks headwax and kreator for input on photomatrix.  I would like to tinker with it myself someday.

I am still not getting satisfactory renders for my entry, still fiddling with lighting.

Hope to post it before the deadline.
Title: Re: Challenge #7: Old and Rusty.
Post by: $imon on August 11, 2009, 04:24:31 am
I'm afraid i wont be able to finish my entry guys.. figured i wouldnt have time, but i thought máybe..! but oh well, great work everyone else though!
Title: Re: Challenge #7: Old and Rusty.
Post by: Kubajzz on August 11, 2009, 07:35:15 am
Wow, good job everybody so far! Pity you won't be able to finish yours, $imon :-\

Here is the beginning of my scene. Now I have to finish the model, texture it and make it look very old and very rusty ;)
Title: Re: Challenge #7: Old and Rusty.
Post by: Indian8or on August 11, 2009, 10:05:22 am
This is my entry.

I am trying to still adjust it a bit and hope to post another soon.

Title: Re: Challenge #7: Old and Rusty.
Post by: TomiL on August 11, 2009, 01:24:45 pm
Kubajzz: How did you make the uv-map?
Title: Re: Challenge #7: Old and Rusty.
Post by: Kubajzz on August 11, 2009, 03:06:37 pm
Kubajzz: How did you make the uv-map?
I mapped each of the parts separately in UVMapper (now I have 6 UV-maps...). I started working on the textures and I doubt I will finish it on time... But I'm definitely going to finish this project!
Title: Re: Challenge #7: Old and Rusty.
Post by: Tof on August 11, 2009, 05:35:35 pm
Nice Works progress everybody! (Hey $imon, don't give up...)
Kubazz, very nice UV Map, the one I made don't fit so good, do you have some tricks to give for newbies like me?
Mills, I like your focal blur (and your whole scene), I tried to make this effect (in Artweaver and in ACDsee too, with my image render and the depht channel) but I cannot get it ??? I have to try again a next time and perhaps to use an other painting software!
For me, is it already TIME UP (going to the sea with my family tomorrow, on holliday is no computer allowed!), and here is my final render (with a few bad unexpected effects...).
I was very happy to join this challenge.
It has been usefull to get some practice in UV mapping, and painting UV map.
Thank you Floyd86 for this great theme.
Title: Re: Challenge #7: Old and Rusty.
Post by: headwax on August 11, 2009, 06:35:01 pm
wow that's some great work there!

nicely finished and presented tof ' -how did    you   do the  reflections - makes a big difference

indian8or the light gives a lot of  prescence. Maybe you could have a bit darker shadow   under the front tyres to make it   sit   better?l

no wonder $imon and  3d  geek chickend out (just jokin' $imon and 3d :) sorry you   can't   finishe the work)

kreator and   drewi that graffitti is an  excellent touch. the woood looks real! But the shed is floating?

picky picky headwax ;0
Title: Re: Challenge #7: Old and Rusty.
Post by: falloffalot on August 12, 2009, 05:43:04 am
Some really great work everyone.
Kev, Drewi that scene is looking very nice and some great texturing, the graffitti is a very cool touch. Are the little clumps of grass trans maps?
Title: Re: Challenge #7: Old and Rusty.
Post by: ENSONIQ5 on August 12, 2009, 07:17:23 am
I'm assuming Headwax is referring to the crane, which looks as if it hovers above the deck, but this is no doubt due to the crane's pivot being hidden.  Seriously well done Kev and Drewi, overall a really well composed and executed image, and the sleepers are indeed a triumph.  The only very minor thing I could pick on is the foreground drums texture, which looks a little pink.

Well done to everybody so far, there are some amazing things happening here!
Title: Re: Challenge #7: Old and Rusty.
Post by: headwax on August 12, 2009, 07:45:25 am
ahh thanks Tony, I see now

 I was having an escher moment where I was seeing the crane as a shed that was on the ground instead of being on a 'truck' base. A trick of the light.

My apolgies Drewi and K. :)
Title: Re: Challenge #7: Old and Rusty.
Post by: floyd86 on August 12, 2009, 11:23:02 am
Some more progress:
Title: Re: Challenge #7: Old and Rusty.
Post by: Indian8or on August 12, 2009, 11:26:11 am
I think this is my final render.


software used:  Anim8or, photoshop, ART Ray tracer.
Title: Re: Challenge #7: Old and Rusty.
Post by: Kubajzz on August 14, 2009, 06:12:15 am
Nice one Indian8or!

I'm sorry to say I can't finish my entry. I was too ambitious when I thought I could finish this in 5 days... :-\

This image does not count for voting!
Title: Re: Challenge #7: Old and Rusty.
Post by: Indian8or on August 15, 2009, 03:45:46 am
You are doing great kubajzz.  I feel you should complete it.

Incidentally, when i first thought of making a rusty car, I had chosen a shape similar to your's and in fact began modelling it, but could not get the curves and proportion right and subsequently chose a more flat car model to finish it sooner.

I liked your camera angle and background setting (it is a back alley I guess).  I can already see a rusty dumpster and a lot of graffiti on walls with a little wet surface/road around the storm drain cover.

common man, complete it.  Do not deprive us of a beutiful render.
Title: Re: Challenge #7: Old and Rusty.
Post by: Kubajzz on August 15, 2009, 04:36:33 am
Thanks Indian8or :)

How come you know exactly what I want the final scene to look like? Of course I'm going to complete it, I just can't make it before the deadline (which was yesterday ???)...
Title: Re: Challenge #7: Old and Rusty.
Post by: floyd86 on August 15, 2009, 10:20:47 am
Srry i was out of town so the deadline is one day extra ;) .....today.

Here is my entry:
Title: Re: Challenge #7: Old and Rusty.
Post by: floyd86 on August 15, 2009, 10:28:30 am
Challenge closed

Nice entries everyone!

You can vote now on following people:

  • $imon
  • kreator and Drewi
  • Khaspah
  • falloffalot
  • Navek
  • Tof
  • 3D Joe Wiltshire
  • headwax
  • lynn22
  • Mills
  • Kubajzz
  • Indian8or
  • floyd86

You can scroll this topic for the pictures.

Note that you can vote twice!!

Voting lasts till august 18.


Title: Re: Challenge #7: Old and Rusty.
Post by: Mills on August 15, 2009, 11:07:33 am
Just stopping by to cast my vote(s) and wanted to say well done to everyone who took part; a real shame a few projects weren't finished as the early parts looked really promising and - if previous submissions are anything to go by - no doubt my voting choices would have been even harder to make if they had been complete.
Title: Re: Challenge #7: Old and Rusty.
Post by: Tof on August 15, 2009, 05:57:07 pm
Just an exception to the rule (no computer use on holliday...) for voting.
Nice works all, and good luck.
Title: Re: [ VOTING ] Challenge #7: Old and Rusty.
Post by: Khaspah on August 17, 2009, 05:43:29 am
Well done everyone! ... so bad I haven´t time to finish my iron :-(
Title: Re: [ VOTING ] Challenge #7: Old and Rusty.
Post by: Mills on August 18, 2009, 12:35:58 pm
Well done to all and congratulations to Indian8or - victory by a landslide!
Title: Re: [ VOTING ] Challenge #7: Old and Rusty.
Post by: headwax on August 18, 2009, 04:15:48 pm
yes beautiful work Indian8or. Congrats!
Title: Re: [ VOTING ] Challenge #7: Old and Rusty.
Post by: Indian8or on August 18, 2009, 11:53:48 pm
Thank you guys and gals.  I am excited!!

I accept this victory and your greetings with utmost humility.

Thanks for much needed encouragement and guidance.

Looking forward to participating in more such exciting challenges.
Title: Re: [ VOTING ] Challenge #7: Old and Rusty.
Post by: floyd86 on August 19, 2009, 06:58:43 am
Challenge Closed


Nice entries everyone and thanks for participating!

Congratulations to the winners!


  • Indian8or
  • kreator and Drewi
  • headwax
  • lynn22



Title: Re: [ COMPLETE ] Challenge #7: Old and Rusty.
Post by: floyd86 on August 19, 2009, 07:09:10 am
Well done Indian8or!..... nice to see these challenges being well supported.

I though have a grievence, why must we have two votes? and why is there provision for voting on challengers who have not actually finished anything?
Quote
Kubajzz
I'm sorry to say I can't finish my entry. I was too ambitious when I thought I could finish this in 5 days...

This image does not count for voting!

Surely if it isn`t finished, then it should not count in the voting .

Everyone can vote twice so to choice on who to vote is easier and everyone gets a bigger change to be voted on. If there is one entry that really good, it would get all the votes. When you have to vote twice you also have a second and a third place (instead of everyone else having 0 votes ie).

Second: Entries are almost never done! There is always stuff you can add or tweak. Everyone who posts a render here is a participant in the challenge.
Even if the render is not done when to voting starts. But when it's not done it probably won't get alot of votes either.
Since the question was: who made the best looking render? Someone who only posted a screenshot of some progress will probably never win.

I hope this answers your questions.