Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: Navek on July 10, 2009, 08:16:50 pm

Title: Testing Textures
Post by: Navek on July 10, 2009, 08:16:50 pm
Just posting a test render of something I'm working on. If you guys have any tips on making realistic textures could you please post them?

Ps, I'll put the final pics here when there done.
Title: Re: Testing Textures
Post by: lizeal93 on July 15, 2009, 05:48:24 pm
cool!

is that a forrunner structure from Halo?

anyways the only issue that i am noticing is that texture seams. these can be easily eliminated in the gimp by applying a filter->map->make seamless. and that shoyuld give you a seamless texture.

cheers!
Title: Re: Testing Textures
Post by: falloffalot on July 16, 2009, 03:02:48 pm
Nice work.
When you texture multiple objects of the same shape ensure the textures don't match.
If you use Photoshop to make your textures simply add some extra dirt, scratches or crack layers and use the "save as". This will save you from making a new texture each time.
As lizeal, the 1st pic texture needs to be tiled with seamless joins, also rust is very irregular and none uniform. If you have a look at my mine cart there is a good example of poor seaming on the rails.
(Oh nuts...I’ve just given away the answer to my question on that thread).
Title: Re: Testing Textures
Post by: Navek on July 16, 2009, 05:06:54 pm
Thanks for the tips guys. I'm trying them right now and i'll update this when I'm finished.