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General Category => General Anim8or Forum => Topic started by: mookiestarhh on July 06, 2009, 09:11:58 am

Title: relationships between objects
Post by: mookiestarhh on July 06, 2009, 09:11:58 am
Hi,
I was just wondering if someone could tell me if there is anyway to make objects that are added to different bones, attracted to eachother. For example, if one bone moves away from the other, I don't want there to be a gap, I want there to be a thin connection, where the gap would normally be, if that makes any sense. please help.
Thanks
Title: Re: relationships between objects
Post by: lynn22 on July 06, 2009, 01:35:07 pm
As far as I know that is not possible. You need to join the different parts of your object together in Object mode for them to stretch correctly (if well skinned) in Figure/Sequence/Scene mode.
If for example an arm moves as a single object, the shoulder does not know to move with the arm as they are two separate things ;)
Title: Re: relationships between objects
Post by: mookiestarhh on July 11, 2009, 03:28:58 pm
So there probably wouldn't be a way to make wings of a dragon look connected by a thin layer of skin, but bend properly also.
Title: Re: relationships between objects
Post by: johnar on July 11, 2009, 10:30:42 pm
 Yes. you can make dragons wings and animate them.
 If the wing is a single object, or even if the whole dragon is a single object, the answer is in the skinning.

 I don't have a decent example here, but theres a sort of a underwater dragon thing in 'The seed that turned'.



 Its in the skinning. Search for any information you can on skinning. The dancing worm tutorial is not a bad basic skinning tut.
 Not sure of the link, sorry.

 Heres a bird with sort've dragon wings. but he's modelled as 1 whole object.


 Sorry, but i missed the first part of your question.
 You have seperate objects attached to different bones.
 Lynn22 has the right answer to that.
Title: Re: relationships between objects
Post by: headwax on July 12, 2009, 03:01:53 am
great vid Johnar :)

here's ana nim8or dragon



Title: Re: relationships between objects
Post by: mookiestarhh on July 15, 2009, 11:39:05 am
oh cool thanks for that! So.. Say i made one object in object mode, which was the full dragon, what would i do next to make it a flewent animation?
Title: Re: relationships between objects
Post by: mookiestarhh on July 15, 2009, 12:57:20 pm
OH MY GOSH!!!! I just did that tut that you were talking about Johnar!!!! It works great, totally fixes my problem!!! Thank you so much! For anyone who wants the tut here it is http://homepage.ntlworld.com/w.watson3/main/tutorial/skintut.html#top
Title: Re: relationships between objects
Post by: johnar on July 15, 2009, 08:20:45 pm
mookiestarhh; Good one.  Its always a good feeling when something clicks.  ;)

headwax: Just saw your dragon. Choice. ;D 
He's fat, but he flys well.  ;)