Anim8or Community
General Category => General Anim8or Forum => Topic started by: mfox7 on February 12, 2008, 08:39:12 pm
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Hi. I was wondering,does anyone know how to set the view / rotation angle. That is, let's say I'm animating a character for an isometric game, and need to use a 45-degree angle. Even something simpler, let's say I'd like views "left" and "right" to showa more 3D angle (instead of a view like you're looking straight-on). Don't know if its possible but i'd like to try.
Thanks. :)
PS - I think maybe it can be done in "scene mode" but i haven't really experimented with that feature yet.
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Anim8or doesn't have a true isometric view, but you can fake it with a bit of work. For instance, because the camera view has a default Field Of View (FOV) of 60 degrees, a standard perspective view shows similarly-sized objects to be larger the closer they are. By moving the camera VERY far away from the object(s), and reducing the camera FOV (to, say, one or two degrees), you can get very close to an isometric view.
The difficulty with this is that, since the camera FOV is now so narrow, it can become difficult to properly "aim" the camera. But, you can add a target in the middle of your scene, and set the camera to face the target. Then, you can "steer" the camera by simply moving the target around.
Hope this helps.
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Actually, I believe that you can render in an isometric view. To do this, as you mentioned, you'll have to go into scene mode, though if you don't want an animation you can simply render from object mode. If you want an isometric view you can go "view>iso" then use the "arc rotate" tool to rotate around to the viewpoint you want. The only problem is, you wont be able to come back to this exact position later. To render, you just render when in that view. The same goes for scene mode. Anim8or will render from whatever viewport you are in. So if you're in an iso view, it should render an isometric image. Hope that helps a bit. As said before though, you can't save this position. So if you want that, you'll want to go with Rudy's method.