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Artwork => Finished Works and Works in Progress => Topic started by: Orange! on June 12, 2009, 10:12:47 pm

Title: Knightmare (Code Geass)
Post by: Orange! on June 12, 2009, 10:12:47 pm
I am currently working on creating a model of this mecha based on the Lancelot from the anime series Code Geass. The following two images show my current progress using the other two images. Please leave any tips or constructive criticism that may help me complete this project quickly and accurately.
Title: Re: Knightmare (Code Geass)
Post by: neodelito on June 13, 2009, 02:37:29 am
hey.. nice project...
i can't wait .. please finish..
Title: Re: Knightmare (Code Geass)
Post by: Bobert on June 13, 2009, 06:56:30 pm
It looks like a very good start. The edges of your render, however, are jagged. You can stop this by turning on the antialiasing feature for rendering. Nice job though and keep posting!
Title: Re: Knightmare (Code Geass)
Post by: Orange! on June 14, 2009, 02:00:34 am
It looks like a very good start. The edges of your render, however, are jagged. You can stop this by turning on the antialiasing feature for rendering. Nice job though and keep posting!
Thanks for the tip. Does this look any better, and can u give any tips on smoothing the edges on the model without adding too many points.
Title: Re: Knightmare (Code Geass)
Post by: Bobert on June 15, 2009, 12:28:36 pm
Yes this looks alot better. You can smooth the edges on the model by selecting the edges that are to sharp and using the bevel tool.
Title: update
Post by: Orange! on June 19, 2009, 08:10:26 pm
Here are some new images of this work in progress. I've worked on the cockpit a little, but the shoulder joints seem a bit off.
Title: Re: Knightmare (Code Geass)
Post by: Metalwario64 on June 19, 2009, 10:42:49 pm
I think it's looking pretty good so far Orange Boy/Lord Jeremiah!
Title: Re: Knightmare (Code Geass)
Post by: Bobert on June 22, 2009, 03:45:29 pm
Its coming along nicely :)
Title: Re: Knightmare (Code Geass)
Post by: lizeal93 on June 22, 2009, 09:17:04 pm
cool project with a great start!
Title: Re: Knightmare (Code Geass)
Post by: Orange! on June 28, 2009, 07:36:40 pm
finished cockpit
moving on to legs and waist
Title: Re: Knightmare (Code Geass)
Post by: Metalwario64 on June 30, 2009, 03:33:51 am
finished cockpit
moving on to legs and waist
Doing an awesome job so far! Suzaku would be proud!;)

I have a question though, are you going to just use different materials for the different colors and whatnot, or are you going to make textures for it? I feel the latter would really make this model stand out...
Title: Re: Knightmare (Code Geass)
Post by: Orange! on June 30, 2009, 04:58:00 pm
finished cockpit
moving on to legs and waist
Doing an awesome job so far! Suzaku would be proud!;)

I have a question though, are you going to just use different materials for the different colors and whatnot, or are you going to make textures for it? I feel the latter would really make this model stand out...

For now, I just plan to finish the basic frame and weapons. I'll move onto other knightmares and texture them when I've completed enough of them and the environments for a small video game. But don't get your hopes up, this is just the first knightmare frame.
Title: Re: Knightmare (Code Geass)
Post by: Orange! on August 01, 2009, 10:28:48 pm
New update, I'm about halfway done with the legs. Sorry it took a while; computer problems.
Title: Re: Knightmare (Code Geass)
Post by: Orange! on September 12, 2009, 04:52:18 pm
New update: arms are now almost complete. I had too much trouble with the feet, so please leave advice or comments on mechanical joints.
Title: Re: Knightmare (Code Geass)
Post by: pscheunemann on September 14, 2009, 11:12:45 am
it's looking good!
Title: Re: Knightmare (Code Geass)
Post by: Orange! on December 12, 2009, 07:08:43 pm
I've begun working on the Sutherland Frame: http://www.anim8or.com/smf/index.php?topic=2803.0 (http://www.anim8or.com/smf/index.php?topic=2803.0)
As requested there, please post any tips on how to easily animate the wires for slash harkens.