Anim8or Community
General Category => General Anim8or Forum => Topic started by: saijeehiguchi on June 11, 2009, 01:12:02 pm
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I have been with anim8or for a while, and today I was working of a figure, and started to ask myself if there was any possible easier way to make sure the model is perfectly symmetrical, building a set of bones for one side, and then for another can get get finely inaccurate... Especially with more complex bone structures.
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Do one half than mirror it. This gives you tha basics of mirroring
http://www.geocities.com/elimar48/tutorials/mirror/tutorial.html (http://www.geocities.com/elimar48/tutorials/mirror/tutorial.html)
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Ratticis ---
I believe saijeehiguchi's concern was directed at boning, not modeling. To the best of my knowledge, Anim8or does not yet allow you to mirror bone setups, which would be really beneficial.
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Sorry, my bad. And i agree that mirring bones would make like soooo much easier
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I heard that Glanville had already made a mirror thing for the next version of anim8or... But I've not a clue when that's coming out...
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I heard that Glanville had already made a mirror thing for the next version of anim8or... But I've not a clue when that's coming out...
Indeed. Steve is working on mirroring tools. Not completly sure if he's also working on mirroring in figure mode.
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saijeehiguchi.
Do you realise that by double clicking on the bone itself, you can then manually enter the values of both length and radius of the bone.
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yep... double clicking on ANY bone itself.... is alot of work... but works..
(for Steven.. you see the milkshape bone animation system.. is moooore easy, you can do that pliiiiiisss...)
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It's a pain in the but though, especially if you have the bones at any kind of an angle. I know it's been said before, but it would be nice to be able to select multiple bones at once and set their size, rotation, ect